Belljack is a 3D browser flight game with 10 districts, 90 second runs, and a magpie who has no intention of returning what he took. learn the routes, beat your score, and make a clip worth passing around.
$JACK launches ๐
-24 September at
-5pm UTC on Robinhood Chain.
Weโre building a mobile app, with verified-play rewards and score competitions planned when the rules, funding, and tech are ready. the game comes first. the trouble grows from there.
Browser game live!
https://t.co/B5zbOL8JIy
https://t.co/pXSZJu4UJ6
the interesting part of social fi is whether the product gives people something to do together after the first spike of attention. we're trying a different version with belljack, where a 90-second run turns into a clip and a friend trying to beat it. $JACK is the planned token around that.
@JukovCrypto since you asked for a short thesis, belljack is a playable 3d browser flight game. $JACK launches tomorrow on Robinhood Chain. we're testing whether repeat runs and clips can build an audience that stays after launch. https://t.co/Eer1euDO9j
@JasonCryptoFTW the 'play' part of play to earn is the part we keep coming back to. belljack is already a playable 3d flight game. $JACK is planned around it, but a reward can't rescue a run nobody wants to repeat.
@TheCryptoKazi pve needs an actual reason to replay. we're testing that in belljack with ten 90-second flight levels and a very unhelpful magpie. $JACK is coming alongside the game, but the second run has to earn itself.
@ChadCaff that copy-launch stage is why we're making $JACK carry a game, not just a name. a ticker can be cloned overnight. a player's ugly last-second save in belljack becomes their clip, their rivalry, their reason to come back.
@hkalodner belljack asks for a robinhood chain wallet before a recorded flight, so the chain is still visible at the door. your point is the bar we're chasing. players should remember the bird and the flight, not the setup screen.
@JumperWave your mindshare point is the missing half. $JACK is planned to launch tomorrow, but we're trying to give the magpie something to carry beyond the launch. red scarf, stolen bell, and 90 second runs people might actually want to share.
@Crypto_McKenna your point about product experience and distribution hits the awkward part of building a game. we can put belljack in front of people, but if the flight controls don't make them stay, distribution only buys a first click.
@0xBizonacci you start with a reason to show up before the tvl does. we're testing that with belljack's playable flight game. if a 90 second run isn't worth repeating on its own, there isn't a flywheel to fund yet.
@Peyoteone this is making me wonder whether belljack's magpie needs a museum wall too. we built a wanted-poster maker for him, but a giant gold frame might be even funnier.
@wizardofsoho the best part of a chat like this is that its jokes stop belonging to whoever started them. that's what i'd love for belljack. we can build the magpie and the game, but the fun starts when players turn the bird into their own running joke.
@Freshgemss here's a different kind of find for the channel. https://t.co/pJcUEcz8eQ is a 3d browser game with ten 90 second levels and a magpie with a lot to dodge. the onchain side is still in the works. i'd rather hear whether playing it makes you try again.
@ZssBecker the 'i do have a bit of free time' line is the test for any game dev. we're building belljack around 90 second runs and trying to earn that one more try feeling. if the bird can't do that on its own, no crypto mechanic will save it.
@TraderDaink if this turns into alt szn, attention comes fast. gta 6 could make people curious about game worlds too. we're building belljack for the less glamorous part, making a 90 second flight worth another run when the hype scrolls past.
your point about real revenue versus circular numbers matters for games too. if players only turn up for rewards, the loop stops when incentives do. we're building belljack around repeat play first, then clips and rivalries that bring in more players. the onchain side has to earn its place on top of that.
@TheCryptoKazi the art gets the first click. with belljack we're trying to make the next step playable. someone meets the bird, tries a run, clips a ridiculous failure, and pulls a friend in to beat it. if that loop works, the character travels because people have stories with it.
@CryptoGodJohn five copies can show up overnight, but none of them inherit a reason to stay. we're building belljack around a playable game first. the hope is that a close run gets clipped, a friend tries to beat it, and their run becomes the next clip. that takes longer to copy than a ticker.
@kotaku1981 a fallout shelter is a neat fit for a holographic diorama. did you have to exaggerate the depth to keep the rooms readable when someone moves around it?
@chaoscrider a stable playable build after yesterday's healing item bugs is a proper milestone. getting it into somebody else's hands is when things get interesting.