I just made the source code of my browser FPS public. It’s fully vibe coded with Claude Code, no external 3D assets.
MIT license, so you can read it, learn from it or start your own game from it.
Code: https://t.co/Zj0T0IVuQ5
Play for free: https://t.co/RYGFFJePKH
A developer who says he's not a game dev built Riposte, a browser FPS, with Claude Code and three.js in about a month.
→ Weapons, characters and maps are all generated in code
→ No Blender, no imported models
→ Physics on props, cloth and water
→ Built to run on PC, phone and controller
The cost breakdown is the useful part:
→ Started on the €20/month plan and kept hitting limits
→ Switched many tasks to Sonnet 5.5 to stretch it
→ Moved to the €90/month plan in October and never hit the limit
→ No extra credits bought
One tip: Claude Code started spinning up parallel agents for everything, so he told it to stop in the project instructions.
It's free to play in the browser.
https://t.co/gfYmR5Jn6X
Reddit: https://t.co/Q6b2RAqQfG
I've been making a small browser FPS inspired by Call of Duty games, fully vibe coded with Claude Code (no 3D assets)
I'm not a dev, and this is far from what a real dev team would make, but I had fun making it.
It's free and will stay free:
https://t.co/TQgxADnQfd
@mdaman010@threejs Merci pour le partage ! C'est moi qui suit derrière le jeu 😉C'est gratuit et je passe régulièrement des majs, n'hésitez pas à me faire vos retours