We’re planning to replace the #3ds_Max–dependent GemExporter with a #universal, #software-agnostic #3D asset #conversion tool based on standard formats like #FBX.
Before starting this large task, we want your input.
Survey: https://t.co/xPrs9mLysc
Soldiers: Heroes of #WWII R1.28.8 went out on Oct 27, along with a #devdiary that includes the story behind the Soldiers updates. We've also published the the Q&A summary of the Nov 1 #Community event today. You can read both on our Discord!
https://t.co/6Z5R0MKIhK
#RTS#GameDev
Guess who just rolled onto X with rebuilt pathfinding, full control, and zero tolerance for lazy scripts?
That’s right — us.
If you’ve ever rebuilt a mission because “something felt off” — you’re one of us. Welcome to our game world!
#BestWay#GameDev#GEMEngine#MenOfWar
81 years on, the echoes of landing ramps still resound. In 2006 we recreated #DDay in Faces of War, a tribute to those who gave their lives in the Great Crusade to liberate Western Europe from Nazi tyranny. Which game has your favorite depiction of D-Day?