get photo or selfie with them, and you are picked, then you could win a Steamcard worth 100 Euros, 10 runners up get copy of the game
more details at https://t.co/VuKncpCsml
Our Year long update Big update Out now!
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So the Big update with the new island and all that Good stuff is out on Steam.
We have a sale during DevCom week, so grab a copy while it's cheap. See ya at GamesCom.
Details on steam
https://t.co/0oSNR1QkA6
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Another exciting day....Tax and Vat returns promise for something more interesting tommorow, 9 hours of Spreadsheets makes Bigfoot a dull boy....
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Another day another Pictish Stone, Fowlis Wester Sculptured Stone this time. I am really happy how this one came out, Been working on getting this down to really low Poly count.
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Today has been a filming day for kickstarter, Podcast promo, Trailer for the upcoming Bigfoot vs Scot update.
I got a build working yesterday, still a few things to iron out but we are almost GamesCom and update launch ready.
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i got the Minimap working, New HaggisNet System (bottom Left) still to do the swords and weapons images, but will get them into blender for a render laterz....But Mini Map and Quest system and Quest Icons all working!!
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Another fun photo, hopefully some fun footage coming pretty soon. Here at bigfoot vs Scots, we want to give you only the best in pretty sword wielding characters.
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as i wait for the mini map to build, i through i would share the scale of the new map in the upcoming update. I believe its 16km sqrd. Much more to add, as Solo Dev after 7 years on this I think it's really starting to take shape.
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thought i would share a wee run through of the new area i have made, and the path leading to village and show that dialogue system is working properly finally, YAY!!!, Bigfoot vs Scots might update might actually be ready for DevCOM
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Today is going well. Unreal and Marvelous designer decided not to play nice due to a updated plugin, so rather than spending my day getting on with my work. i am spending the day fixing an inability to make anything backward compatible...grrrrrr lol
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Been working on the Combat System today,
was planning upgrading to UE5.8, but just got news one of the plugs i use won't be ready until the weekend. So combat system this week. Here is a wee sneaky peaky, would love some feedback!
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