10 years.
Bigscreen started in 2016 as an app on Steam for the Oculus Rift and HTC Vive. Now, we've built two generations of our VR headset, and shipped 50,000+ orders to customers in 50+ countries.
Today also marks one year since Beyond 2 launched. In the first 10 days, Beyond 2 sold more units than Beyond 1 did in its first year of sales. Bigscreen is now profitable, with annual revenue growing 3X year over year for the past 4 years in a row. We've built a great business, product, and community, and we have an ambitious roadmap ahead of us.
Thanks to everyone who's been part of this journey. The people who tested the Beyond prototypes in 2021. The passionate customers who preordered the Beyond 1 and Beyond 2. There's a lot more to build, and we're just getting started.
I wrote a post reflecting on the past 10 years. You can read more here: https://t.co/Z7r8DACi5u
A major update on the Bigscreen Beyond 2 Halo Mount.
In December 2025, we made the decision to delay the Halo Mount's mass production and implement new design changes. Although this comes with a very significant financial cost and schedule delay to redesign and retool, we firmly believe in listening to customer feedback and building excellent products. The final product will be worth the wait, and we're excited to share these improvements:
⢠Secure & easy to remove: New clip-on mechanism (no adhesives)
⢠3rd-party accessories: M3 brass-threaded screw hole for 3rd-party mods
⢠Built-in flip-up mechanism significantly improved
⢠Extra USB extension for better cable travel
⢠Easier vertical adjustment of the Halo Mount for better forehead positioning