Multiplayer kind of works on @BioCraftPlay! π₯ With a few more updates, hotfixes + sound, this is going to be an incredible FPS with those classic Minecraft vibes. GGs to the team!
$BioCraft CA: 2pCqFMWCdMmgkrZs1rQG6wWP4u7cXm6FuGdY1G6Jpump
biocraft v0.1: land ownership is live. π
claim a territory and make it yours. only the owner can build, expand, and fortify within its borders.
the world is growing fast. secure your land before the map fills up.
currently ownership is offchain. onchain land ownership comes next as we continue expanding the world and deepening player ownership.
next weβre also expanding building tools enabling more developed, expressive properties beyond basic voxel block construction.
land is currently easy to claim as the world is still opening up, with our third island already on the way.
once onchain, land will become transferable in our marketplace giving builders / designers new ways to create value from the lands they shape.
play: https://t.co/gDISXeaDO4
$BioCraft
shipped: sea-borne swarm waves π
enemy fleets now spawn beyond the shoreline, sail in across open water, and beach to disembark onto your coast - full waterβland pathing handoff. you defend from two vectors now: sea + land.
telegraphed. synced in co-op. reinforce your shores.
$BioCraft | https://t.co/gDISXeaDO4
Soon:
Mine. Build. Harvest. Earn $BIOCRAFT.
Every block economy is backed by 150,000+ TWAPs sourced from 46 peptides across 20+ vendors.
The more you play, the more you earn.
https://t.co/Y3OelDBRht
BioCraft update:
Building in public on @Pumpfun
Server-wide swarm events are now live.
A warning appears before impact, giving players time to fortify, build defenses, and prepare for the incoming attack.
When the swarm arrives, enemies use pathfinding to push around and through player-built structures. Every wall, tower, and choke point matters.
As waves escalate, stronger enemies attack from multiple directions, forcing players to coordinate, defend together, and adapt in real time.
The world no longer sits still.
Next up:
β’ Enemy XP & progression
β’ Larger swarm events
β’ More enemy types
β’ Expanded co-op objectives
β’ PVP Earn to Play
$BioCraft
Next BioCraft update turns the game into a live combat sandbox. This is day 1 of building in public on @Pumpfun
Entire servers will receive swarm warnings before real-time enemy waves hit the world.
Players must rapidly build, fortify, and hold the line as escalating swarms adapt to their defenses.
Every server becomes a battlefield.
$BioCraft
Infrastructure update:
World capacity has now been scaled to support 50+ concurrent players per instance.
Since v0.01 launched, more than 110 unique players have entered the BioCraft universe to build, explore, and compete for $BIOCRAFT.
Next up: advanced enemy wave systems. Survival will depend on how efficiently players construct defensive structures, turning every block into a strategic resource.