Hello everyone!
Dr. Hoot DEMO V1 is officially out on itch and gamejolt!
This game has been my main focus for over a year now and has been a major labor of love. I'm super excited to see everyone's reactions and feedback!
#gamedev#indiedev#indiehorror#pointandclick
@PhilLeBrave Definitely agree that this is definitely no coincidence. Scott has always been big with color similarities. I think it’s also worth noting the building structure of the FLAF Jr’s looking super similar to the take cake minigame (door/one window in front).
@PhilLeBrave Everyone is correct, you can change all the values to Ini and use global values, (but speaking from experience) it takes a lot of careful time and planning to carefully change those values over from Global store X to ini. Definitely want to see DH mobile one day though.
Some room sneak peeks for my big Clickteam project: The Castle of Dr. Hoot. MASSIVE strides in development in the past few months. Excited to share more soon!
@PhilLeBrave@SpacedOutTracey Very wise of him. This could honestly be why development has lasted as long as it has (not to say he shouldn’t take his time to make a great product). It takes a good while to learn a new engine, along withthe other mini-sized side games he’s working on.
@SpacedOutTracey@PhilLeBrave I love Clickteam, but I definitely agree that the software can be super limiting, especially for the large-scale projects these guys are trying to make. I’m not sure if Kane and Emil are using Clickteam anymore, but I’d imagine it could be a massive hindrance.
@PhilLeBrave (Desolate Room Spoilers)
I always found Viral Code kind of underrated and interesting. He’s a simple fake good guy/ bad guy character but he has an intriguing design and arc.
@DJSterf Perhaps (could be way off here) this has something to do with the random chances in which Shadow Bonnie appears in Fnaf 2. These could be the new values (out of 10,000 or whatever it is) that he appears. The original game was coded to be literally 1 in a million iirc.