Luke says the Pixels Team still see potential growth and avenues for success.
"If we didn't see any room to be able to grow core game or the pixel ecosystem or staking or any of this, there's no reason to be building here still."
"We choose to be here cause we still see potential growth and we still see avenues that might lead to even further success for the game and ecosystem than what we previously saw."
ft. @whatslukedoing@heidichristne@pixels_online #pixelsCOTW
🔥⚒️ Back to the Grind in @pixels_online ⚒️🔥
After a long break, I’m finally back to grinding my levels again 👀💎
This time, I pushed my Metalworking from Level 75 ➜ Level 80 🚀
⏳ The grind took me around 2 full days
🔩 Crafted a total of 776 Admaxium Nail Bundles
💰 Total cost was around 10M coins
≈ 502 $PIXELS
≈ $3 USD
Honestly, the grind was worth it 🔥
✨ Special Bonus:
Use code “NOOR” to unlock a 5% discount and save more on your journey 💎🚀
🌾 NEXT TARGET:
Leveling my Farming to 81 / 82 👀🔥
More grinding. More progress. More updates coming soon — stay tuned ✨
Heidi reveals that Pixels banning 50,000 bots a day didn't really do anything
"We had the scale and we had the problem. But the thing is, bots are actually not the problem. They're just the symptom of the problem"
"The real issue is that the game design and the rewards infrastructure, or maybe lack thereof, is allowing them access to draining reward pools. And then, on the flip side we also didn't have the ability to properly reward users that were creating good for the greater economy. So we needed to be smarter. We needed an intelligent rewards system"
Luke Barwikowski makes it clear that Pixels is NOT shutting down and will be up and running forever
"We have enough runway, we reserved treasury. Core Pixels will stay alive. The servers will be up forever. We've gotten it cheap enough to host servers forever"
"We're also committed to finding a way to make the game better. We're gonna change up the approach. One of the things we wanna start to experiment with is how can we start to decentralize some of the support and development for the game"
"The reason why most games don't open source both client and server is because it's hard, especially a multiplayer game that has a live economy but it's something that I think actually might be the unlock here"
One thing I've noticed while exploring different Web3 games is that rewards are often overestimated.
Teams spend months building reward programs, launching campaigns and creating incentives to attract new players.
And it works.
People join quickly.
Communities become active.
Timelines get flooded with content.
But a few months later, many of those same players are gone.
Why?
Because rewards can get people through the door, but they don't always give people a reason to stay.
As a player, I enjoy earning rewards.
Most people do.
But rewards alone usually aren't enough to keep someone coming back every day.
The games that keep players around often offer something more.
A community they enjoy being part of.
→ Friends they play with
→ Competition that keeps things interesting
→ Goals they want to achieve
→ Moments that are genuinely fun
I've seen players stay active in games even when rewards become smaller.
Not because of what they were earning.
But because they enjoyed the experience.
Rewards matter.
They help bring players in.
But long-term retention usually comes from giving players something worth coming back for.
And that's probably why some games continue to have active communities for years.
Players aren't just logging in for rewards.
They're logging in because they still enjoy being there.
What do you think is more important for long-term success?
Luke says mobile native Pixels will probably be put on the backburner for a little bit.
"The game is basically breakeven sustainable right now when it comes to revenue. It's not profitable enough to be able to run a paid ad to acquire a new user and make money on that user."
ft. @whatslukedoing@pixels_online #pixelsCOTW
🚨✨ Finally, what we were waiting for is HERE! ✨🚨
Now we can directly send our earned $PIXEL from Stacked straight into Pixels Online 🎮💰
Ever since the Taskboard was discontinued, earning and using $PIXEL in-game became much harder for many players.
We could no longer easily farm $PIXEL through Taskboard rewards, which made buying coins and purchasing in-game items a real struggle 😔
But now this update changes everything 👀🔥
✅ Direct transfer from Stacked to Pixels Online
✅ No more waiting for deposit confirmations
✅ Instantly use earned $PIXEL in-game
✅ Easier to buy items, upgrades, and utilities
✅ Smoother economy and better gameplay experience
This honestly feels like a massive win for the community and brings back the smooth experience we all enjoyed before 🚀💎
The Pixels ecosystem keeps improving 🔥
Empezamos bien el mes. Tenemos restructuración en la empresa, algunas novedades ya listas. Y vamos descubriendo hacia donde va el juego. Vamos a ver lo importante.
Back-to-back Ws for @pixels_online 🚀
@PixelWeirdos integration + the new Energy Surplus update.
Huge QoL improvement for me. I used to burn energy as low as possible before claiming VIP energy. Now I can claim it anytime without feeling like I’m wasting energy. 🔥
Sorry to everyone who roots for web3 gaming to fail - woke up today and decided to keep building.
This week a lot of mine and the team's time will be fleshing out systems design for @pixels_online that will enable more UGC and deeper integration into staking. I have a strong feeling that tapping into community development is what a game like Pixels actually needs for it to level up.
Generally my thinking is...
1⃣ Give the community the tools and ability to contribute to game mechanics, world building, and
One of the super-powers of web3 is community. We often get of criticism from people telling us all of the things we SHOULD have built. The reality is any game in live-service has a ton of constraints when it comes to what they actually CAN build.
Whether people want to admit it or not Pixels was at massive scale with hundreds of thousands of real DAU, millions of players, and we peaked at 1m DAA - it is quite hard to manage a live economy and build new experimental features at the same time. A centralized team can only do so much at once.
The reason I am pushing towards a more open-source approach with Pixels now is I am trying to reason through how we might push through that constraint and allow for more things to get built with the community at hand.
This is not a small thing to do - this will still require months of development to get working. We had pen-testers write thorough audits of how we might open-source both the frontend and backend of Pixels and we have a pretty clear roadmap on how to do it safely. (If we just open-sourced the code as-is it may not be safe to do so for the current game economy and other sensitive areas).
I do believe this could potentially be a major unlock when it comes to features, functionality, and new game experiments though.
2⃣ Keep economic systems rigid, still enforce value flow towards the PIXEL economy
This is where I believe @stacked_app and our current staking setup will come into play. We are fortunate that we built both our Staking System and Stacked to handle B2B use-cases.
My general thinking is that we will fork @stacked_app and provide the rails that will still allow for PIXEL payments and rewards inside of @pixels_online's open-source version and we can still have that value flow through the existing staking system too.
@stacked_app's infrastructure would be able to allow for rewards to be distributed from Pixels in a manner that is sustainable and protected as well. Ex: stacked can actually give/budget rewards from game-specific / fork-specific wallets that could be self-funded through revenue made in forks / main-game. We could enforce / bake sustainability in and provide easy rails to hook up into this as well. This also relieves any fork from the pressure of needing to figure out regulatory compliance - as the foundation has already built out that framework to do so.
Also... We also have a new build coming out for Chubkins.
Only 1 more build until chubkins is 'released', out of early access and we start optimizing towards growth. We have spent close to six figures of ad spend so far optimizing our paid funnels, and they are looking very promising and it looks like Chubkins will be able to reliably and profitably grow through paid UA given our actual CAC with real-ads now. I do expect it to take a few months to hit it's groove though once we are out of early access.
Chubkins will also become a part of the Pixels staking ecosystem as well soon - it is already generating some revenue through IAPs.
One thing we probably will do soon as well is to make staking blended across the Pixel ecosystem and reflect all economic activity across the ecosystem, rather than making stakers choose 1 game to stake to. If you are currently staking you do not need to make any changes, you will not need to unstake and restake.
Still a bit to figure out and flesh out here. As sad as yesterday was, there is still a very interesting path forward for Pixels and many positive developments coming.
🛠️ Taskboard & Stacked Updates in @pixels_online !
✅Luke and Heidi have discussed this on the weekly live stream for months, and it’s finally here: $PIXEL rewards have fully transitioned to Stacked!
🌾 May in @pixels_online Recap
📊 Level Progression: 510->524
💰 PIXEL earned : 9415 (+73% with respect last month)
💸 PIXEL spent: 1710
💼 Profits: 7705 PIXEL
Huge profit this month, definitely lead by 1st position in NeonZone event ( 3840 PIXEL)
New Event in @pixels_online 😍
Roadmap Search True Bob! find him and save Bob’s Birthday? 🧐
🎯 Hurry and find the One True Bob on Bob Island to save his birthday!
You can watch the video of this quest on YouTube:👇
https://t.co/iW8RtZN4JD
New Event! @pixels_online
Roadmap Search True Bob!
find him and save Bob’s Birthday?
How to Play:
- Talk to @AlrickChewy in Terra Villa to start the quest
- Talk to the different NPCs (Luke, Sophia, Nellie and Heidi)
- Choose the right bob
- Talk One True Bob and claim reward!
games that run on stacked don't go quiet between updates. there's always something on. always something to earn. always a reason to come back tomorrow 🫰
According to the AMA 👀
VIP Perks will soon have Tier 5 & Tier 6 🔥
There will also be changes and updates to the VIP benefits for each tier, so players can expect a better and more rewarding VIP system soon.
On May 22, just 4 days before the event ends, I finally reached 1345 Lilies 🌸
I was ready to “Buy the Stick!!”
…except it was already sold out after just 3 days 😭
So I went for the Lily Keeper’s Charm instead, a powerful 2-week buff tool.