๐๐น๐ผ๐ฎ๐๐ถ๐ป๐ด๐ง๐ฒ๐ ๐๐๐ป๐ด๐ถ๐ป๐ฒ 1.2.0 is live!
This update includes full 3D support for all behaviors and 3 billboard modes for world space text!
Try it here!
Full version
https://t.co/ETAJ5s2RxY
Lite (free)
https://t.co/5s3A0UoWcE
#unity#indiedev#gamedev
@ymmayerr Coasting and reality hitting you. Im trying to leave and so far I've had companies decline without even speaking (normal but hurts), in person interview then say "you're good but we're going to keep looking", and multiple rounds of tech screens only to be ghosted lol its a blast
Hey guys! Been a minute since i posted about the game i got a little discouraged about the direction (or lack thereof) but i updated some of the menus to have some visual identity, made breaking stuff a little more satisfying and adding some corruption effect to the little mage.
@memorin65978@Veronica090922@burcununbebegi 2/2 so you'll need to keep using it but literally like once a week. Start 2-3x a week until clear, then switch to 1x a week. I've been clear using this method
@memorin65978@Veronica090922@burcununbebegi So I'm not a doctor just a dude but my understanding is that it's forever. We basically produce a yeast on our scalp in an overactive manner and that causes the build up. The shampoo I mentioned kills that yeast generation causing the build up to stop. 1/2
@Veronica090922@burcununbebegi Look up Nizoral. I have this same issue on my hairline, well all over too. Using this shampoo has completely healed my scalp. It's the only thing I've found to work. Hope this helps someone I've dealt with this shit for years and I'm completely good now
Added some custom buttons!
All buttons are the same base object but with modifiers you can change from the Inspector so:
- Click confirm
- Hold confirm (with top fill bar, radial, and full fill)
Nice little addition to make my UI look *sort* of better lol
#indiedev#gamedev
Making your own sfx is such a fun part of game dev. I made the loot window open fx by rustling my backpack around and the item pickup is just 2 layered tracks, one of me snapping my fingers and the other cracking my knuckles. game dev is so weird and fun
#indiedev#gamedev
Decided to put a loot window in instead of vomiting the loot out when you click a chest or pot. I think this feels a lot better. Going to work on doing sounds for the loot system today when you click an item or the loot window opens/closes, stuff like that.
#indiedev#gamedev
@Case_Portman I'm doing sounds for a project I'm working on (not even close to the level you are) and it is so fun making door noises in my apartment or jingling keys lol I'm having a blast thinking of how to make certain sounds
Floating Text Engine v1.2.0 update almost ready!
3D support is now in with multiple billboarding modes. This update includes API changes that I will detail in release notes.
Will update soon when it's up!
#indiedev#madewithunity#gamedev
Free version of FloatingTextEngine is live on the Unity Asset Store!
Floating damage text, UI feedback, visual fx, all fully customizable with built-in behaviors/presets!
Give it a try!
https://t.co/5s3A0Upu2c
#indiedev#gamedev#madewithunity
Updated lights and shadows, consumables can now be used through context menu, plus some art updates. I also added walls to each room which really helps frame everything. Currently building out the prop/set system so the rooms feel different, getting there!
#gamedev