🧠 Reworking all characters using MetaHuman, even while staying on UE 4.26. (For Watchman Game)
Facial animation, expressions, voice sync — should be much easier now. Still experimental, but looks promising.
#indiedev#gamedev#devlog#UE4#MetaHuman#indiegame#soloDev
I'm keeping quiet about the technical aspects of both Watchman and Gym Nights, a lot of work was done on lighting, environments, animations, gameplay mechanics, etc.
For now, that's all I can say.
I haven't shown anything for a long time.
At the moment I’m working on one of the cutscenes, trying to bring the quality of animations to a new level.
Even though it takes a lot of time and effort.
#Watchman#UE4#indiegame#indiedev#indie#devlog#gamedev
It will be incredible, the Watchman prologue deserves special attention, in which I will clearly demonstrate what I have wanted to do for so many years.
Almost every room will be available for exploration. They can contain various memories, abstract images, TV messages, and more.
Watchman - Teaser Trailer.
Watch: https://t.co/I1tqcDKpn1
Watchman in the store Steam: https://t.co/AcEwjE6jaZ
I advise you to watch only in 4K resolution.
Or on the Steam store page.
#Watchman#teaser#UE4#indiegame#indiedev#indie#gamedev#games
Watchman - Second Night Complete
Watch: https://t.co/NacR50TH4h
A small report on what stage of readiness the game is at the moment.
It was difficult, but I manage.
Night 3 is ahead...
#Watchman#UE4#indiegame#indiedev#indie#horror#games