AutoPose 2.0 is out 👀
Grab a character by the body and move it. The rest of the body follows, and planted feet stay put.
Free update if you have it. 25% off until October 31 if you don't.
#VRChat#マヌカ3D#Manuka3D#b3d#autopose
AutoPose is basically a whole-body posing solver that works alongside your rig.
IK is usually local: you move a hand or foot and it solves that chain. AutoPose is global: you can move any joint or use a look-at target, and it adjusts the rest of the body so the overall pose still makes sense.
Came across this amazing FNAF character pack by @VibaPop and had to try it with AutoPose in Blender.
Such a fun rig to work with.
Last day to get AutoPose 25% off
#FNAF#FiveNightsAtFreddys#b3d
Conventional IK is chain-based. You usually move an end effector like a hand or foot, and the solver adjusts the joints up that chain. Spine IK is similar, just with a few controls along the chain.
AutoPose works on the whole body instead. You can grab basically any joint, including elbows, knees, shoulders, hips, neck or individual spine joints, and the rest of the pose adjusts around that edit while staying natural.
Look-at targets work the same way. It’s not just rotating the head or eyes toward a target, the whole pose can respond to that edit.
If you want to try AutoPose, it’s 25% off until the end of September.
You can get it here:
Superhive: https://t.co/cXIELqBgZS
Direct: https://t.co/ddr4BMomBp
Works with Protogens and other humanoid rigs in Blender.
🎨 Blaze AutoPose 1.1 (Now 25% OFF)
🔗https://t.co/P3YXvpV0wb
Auto Pose is an interesting animation add-on for #blender3d, this makes animation easier as animator's only need to drag a few controls & Blaze #AutoPose adapts the rest of the body to a specific pose. #3d#b3d
Tried Manuka with AutoPose in Blender.
Grab the head, hips, hands or feet and just move them where you want. AutoPose handles the rest of the body.
Much nicer than going bone by bone every time you want to change the pose.
#VRChat#マヌカ3D#Manuka3D#b3d