#Battlefield6 Season 3: High-Value Target 🎯
What's coming in the final Phase 📝
Gunplay Changes
🔹 The upcoming gunplay improvements will enhance several key areas, including recoil behavior, dispersion, weapon handling, limb-modifier tuning, bullet velocity, drag, and more.
🔹 Battlefield Studios is working on related combat improvements, including soldier visibility and netcode updates that support more consistent moment-to-moment combat readability.
Vehicle Updates
🔹 Thermal Smoke will be less effective at mitigating incoming damage and will no longer remove C4 when activated.
🔹 RPG damage is receiving a slight increase against tanks and helicopters, giving infantry a bit more pressure against vehicle targets.
🔹 Additional vehicle tuning includes:
▪️ Updates to IFV weapons.
▪️ Attack Helicopter rockets.
▪️ Mobile Anti-Air ammo and more.
🔹 Automated Anti-Air behavior is being updated to shoot down fewer projectile types, and will no longer retaliate for damage dealt to land vehicles. Retaliation behavior will time out after 20 seconds instead of continuing indefinitely.
Front End Improvements
🔹 New Clear Orange Dots Button
Building on adjustments made in the Blastpoint Update that addressed “New” Markers reappearing too frequently on previously viewed content, Battlefield Studios is adding a new “Mark All Seen” button to several front-end scenes.
This button will allow players to quickly clear all markers in the following sections respectively:
▪️ Loadouts
▪️ Battle Pass
▪️ Store
▪️ Profile
▪️ Challenges
▪️ Play
🔹 New Event Menu alongside the new event, Wet Work
This new menu will bring event challenges and rewards together in one place, making it easier to see what’s available, what you can earn, and how to unlock it. The menu will also connect players to relevant Event Modes and Event Store Bundles. Fewer clicks, clearer rewards, and a better overview of each active event.
🔹 XP Booster Quality-of-Life Update
XP Boosters will provide a partial XP multiplier to Match Bonus based on the amount of time they were active during the match, even if the booster expires before the match ends.
New Content - Tactical Obliteration
Tactical Obliteration is a smaller, infantry-focused variant following the addition of Obliteration in the Blastpoint Update.
Obliteration has been at its best when the whole lobby is laser focused on the objective, creating a fast, chaotic fight where every push can swing the match. Tactical Obliteration keeps that same objective-driven core, but brings it into a tighter format built around infantry combat, flanking, coordinated attacks, and M-COM counterplay.
In this mode, teams need to destroy two of the enemy’s three M-COMs to win, with shorter match timing, no vehicles, and focused layouts that give squads more room to cut off the Bomb Carrier, set traps around objectives, regroup, and support teammates between pushes.
Tactical Obliteration will be available on four maps at launch: Cairo Bazaar, Iberian Offensive, Empire State, and Siege of Cairo. We’re excited to see the chaos this brings to the Battlefield experience.
New Limited-Time Event - Wet Work
The Wet Work Event arrives with Season 3’s High-Value Target Update, bringing a new contract-focused experience across Multiplayer and REDSEC.
During the event, players can pick up Contracts dropped by eliminated enemies and complete mid-match objectives ranging from eliminations and looting Chests to capturing objectives or staying alive.
Whether you’re hunting targets in REDSEC or pushing objectives in Multiplayer, Wet Work is all about taking the contract, staying alive, and finishing the job.
Portal
🔹 Players will be able to create Custom Cairo Bazaar experiences.
🔹 Obliteration, Tactical Obliteration, Squad Deathmatch and Team Deathmatch will be available in Verified Portal starting June 20th.
🔹 'MovingPlatform' is an asset type that drastically improves player interaction with a moving physics body. Players will no longer experience excessive jittering while riding platforms, allowing gameplay elements such as jump puzzles to feel much smoother and more reliable.
🔹 Vehicle impulse functions willl enable creators to simulate physics through Blockly or TypeScript in Battlefield 6 and REDSEC. Physics impulses apply impulse directly to a single vehicle or vehicles in an area, similar to an explosion, with optional damage settings. These impulses can be triggered by proximity (with adjustable range), timers (set on placement or activation), or interactive triggers like volumes, pressure plates, or tripwires.
🔹 Bellum1988's Operation Metro is coming to the Portal SDK and map rotation, built using the Empire State (Aftermath) map and assets. This gives players access to a popular community-made map that they can explore, customize, and use as a foundation for new creations. This map will also feature baked lighting, delivering higher-quality lighting and visual fidelity.
@ItsLovelyLaveau Slavery started in Egypt and made its way towards Africa. Africans then sailed across to the Americas where black people sold black people to white people. No we didn’t create slavery it was brought to us by Africans. Slavery isn’t racial it’s a world pandemic to this day
Unpopular Opinion: By no fault of his own, this story has totally jumped the shark.
imo it was so great originally because it was a genuine account of someone discovering all the simple things we take for granted in out country.
Now it’s just another corporate commercial.
This is beyond ludicrous.
Why the hell are U.S. Marines and soldiers saluting a UFC fighter?
The military swears an oath to the Constitution, not celebrities, influencers, or the latest personality cult. Watching service members rendered as props for a UFC spectacle is beneath the dignity of the uniform and beneath the dignity of the country.