With Scarlet Hollow, we want to prove that it's possible to make a choices matter game that actually respects player agency, and where characters feel nuanced and complicated, just like real people.
We want to show that even with a team of just two developers, it can be done.
it's world dracula day time to repost the dracula ballet from the polish national opera with choreography by krzysztof pastor and music by wojciech kilar