@yjgahng Overall really good! I ended up with a ton of color attributes; I probably don't need them all but it'd be nice to have a way to organize them into categories. Looking forward to the terrain updates and populating my world with a big variety of procedural models!
@Aemusashi True, but since I'm working solo and I'm a terrible modeler, this'll save me a bunch of time and let me build an MVP. And if I get some funding down the road I can hire an artist or two to make these things that I'm weak at better!
@cryptidsoftware Theyโre Studio screenshots, yeah. In edit mode. Was just messing around with terrain and lighting in an otherwise empty place. It was around 3km^2 of terrain so it could very well not be performant.
Art direction pass for the Highgrove region of #NewViridia. Asset placement is rather sloppy and needs more variety, but just wanted to get a feel for things. Addition photos in replies. #Roblox#RobloxDev