Introducing Grind Force, a literal rail shooter in VR using novel movement mechanics, built to support Quest/Quest 2.
Will be frequently posting updates and more clips, so stay tuned.
#madewithunity#screenshotthursday#indiegame#vr
@benz145 I don't think anyone's mentioned it yet, but The Under Presents implementation of immersive theater and their unique locomotion system.
Very innovative folks.
@BattleAxeVR That's alright! The controls have been an iterative process to improve over time, and I'll take those learnings over into my next (current) game.
Stride has one of the most prominent and fleshed-out fast movement systems in VR, and this looks like it's built on top of that system with a unique new flare to it. Loving the slice-movement and the katana grinding against objects is satisfying.
JoyWay are a talented bunch.
Red Flowers - lightning-fast action VR platformer.
🗡️ bloody katana massacre
🌸 explore alternative Japan
🥷deflect bullets, run walls - you're a ninja
Play beta on App Lab: https://t.co/NPGVfwXeFd
@kevinfinalbosu@benz145 Thanks! Sadly I am a very shy person - I'm a mute in VRChat. So I don't think I would be able to do a podcast, but I do appreciate the offer.
Introducing Grind Force, a literal rail shooter in VR using novel movement mechanics, built to support Quest/Quest 2.
Will be frequently posting updates and more clips, so stay tuned.
#madewithunity#screenshotthursday#indiegame#vr
@benz145 Thanks Ben. I had a feeling you'd find it interesting. You're always talking about making use of the unique design language of VR. In this case, it's really the locomotion system and tying it to physical gestures.
Glad I wasn't wrong to think so!
@LuismiLorente Glad you like it! Sunset Overdrive and Jet Set Radio were inspirations for me, as was Infamous 2 funnily enough - really enjoyed the rail grinding in that game.