It’s been a while since my last progress video, but we’re back!
This video dives into death mechanics — and a fate even worse than dying. Which also explains why I've been gone for so long.
Trust me, the production value on this one is worth the watch!
https://t.co/LRh8GR8yq5
There's another NFL player among us! I had the privilege of conversing with DJ Davidson, #98 on the New York Giants
Check out our convo and him running a Hard Mode TOB
@TheFaceOfAZ
https://t.co/b9QuX6d2iz
I feel like a lot of ya'll don't really grasp how big Project Zanaris can be and how it can directly change the trajectory of OSRS
I've never been more excited for an update ever
#OSRS
1,000+ subscribers!
Will you look at that!? Almost a year ago, I had just hit 500 subscribers, and that itself took about 3 years lol.
I don't have much of a Twitter presence, but I'd like to let everyone know that I am grateful for the support!
@JagexAsh This is just my thoughts as a late-game UIM. The mechanic is already there, but the method to achieve it is not conventional
As taking your weapon is apart of the gameplay in that room, making it consistent via a teleportation keeps the intended mechanic and makes it more normal
@JagexAsh Gameplay should be consistent for all, regardless of account type
The room currently holds weapons during disconnects, but this mechanic can be forced
I suggest anytime a player leaves the room while their weapon was taken, the mechanic persists
This would make it less weird