The GTA V train isn't actually moving.
In game engines, objects come in two flavors. Dynamic objects have a physics simulation running on them. Cars, NPCs, bullets, your character. The engine checks their velocity, mass, and hitboxes against other dynamic objects 60 times a second. Static objects get none of that. Buildings, terrain, roads. Immovable geometry.
The train is static. Rockstar didn't model a locomotive with 800 tons of simulated mass rolling down a track. They wrote a script that rewrites the train's x/y/z coordinates every frame along a predetermined path. It's teleporting. Very fast. Sixty times a second.
When you park a tanker on the tracks, the engine runs the collision check: does the tanker intersect something? It crushes the tanker out of the way. The train's coordinates get overwritten to the next point on the path regardless. There is no force to apply force against.
The train doesn't need to break your tanker. It doesn't know your tanker exists.
This is why every "stop the train" video for 13 years ends the same way. Whales, skyscrapers, tornadoes, 100 Harambes, a tsunami mod, a UFO. All dynamic objects trying to exert force on a thing the engine has never once asked "can this be moved?"
Rockstar shipped GTA V in September 2013. 225 million copies and close to $10B later, the unstoppable train is one of the most durable memes in gaming. They never patched it. The meme sold more copies than the fix ever would have.
This is worth repeating:
I never cared that you were gay until you started shoving it down my throat, and I never cared what color you were until you started blaming me for your problems.
I never cared about your political affiliation until you started condemning me for mine.
I really never even cared where you were born until you wanted to erase my history and blame my ancestors for your problems.
I never even cared if your beliefs were different from mine until you said my beliefs were wrong.
But now I care. My patience and tolerance are gone, and I am not alone in feeling like this. There are millions of us who feel like this.
『ELDEN RING NIGHTREIGN』の常夜の王をプレ��いただいた皆さん、誠にありがとうございます。9月11日(木)から、よりチャレンジングなモード「深き夜」が始まります。プレイいただければ幸いです。どうぞよろしくお願いします。
「深き夜」についての詳細はこちら:https://t.co/F1uYdulZ4O
『ELDEN RING NIGHTREIGN』の世界累計出荷本数が350万本を突破いたしました。プレイいただいている皆さん、誠にありがとうございます。
年内配信予定のDLCだけでなく、2人プレイモードの追加など今後も発売後のサポートを続けてまいります。またやり込み要素として、既存の「夜の王」たちの強化版も今月より随時配信を予定しておりますので、引き続き、楽しんでいただければ幸いです。
どうぞよろしくお願いいたします。