As we draw closer to the release of FiveM for GTAV Enhanced, check out the latest Development Update blog highlighting progress across several key areas including platform stability, scripting improvements, connectivity changes, and more.
Read more: https://t.co/1rLJnUNboM
According to Rockstar Support, a true physical disc edition of Grand Theft Auto VI may not arrive until sometime after the game's initial release. At launch, boxed copies are expected to contain a digital download code rather than a playable game disc.
Another thing being changed is the shading model. Unreal uses metallic/rough and COD uses diff/spec/gloss which is what Iโve made a custom shading model for. Means better visuals & performance.
It will require anyone downloading the SOURCE to download my custom UE5 fork though.
Pre-orders for Grand Theft Auto VI will officially begin on June 25 on digital storefronts and at other select retailers.
Check out the official cover art, also available as downloadable artwork at https://t.co/XPwC8URCQ4
DMZ is going to be big this year.
I think bringing an extraction mode to COD now, after the success of Arc Raiders, is almost perfect timing. Another perhaps more casual experience that has excelled.
COD has a chance to solidify a place in the genre, just like it did with Warzone after Fortnite/PUBG.
Every aspect of Modern Warfare 4 is anchored in the game's narrative. Every feature, every decision needs to feel authentic to what Modern Warfare is, and that includes cosmetics and collabs. We're committed to keeping it grounded and transparent, and we want to hear from you on what you'd like to see in our game.
Battlefield 6 REDSEC Ranked looks fantastic.
Lots of notes in the blog about dev interventions to improve systems as they flesh out the mode.
Console players also protected.