@NianticHelp Is this also affecting Adventure Sync?
It seems to work at certain hours while not at other times. Worked all the time with no issues before the latest update.
@vinted wtf. I heard rumors about data leaks before using the app so I've been using a virtual debit card exclusively for Vinted. The service is actually nice, but not when someone tries to charge you from Amazon MX at 1am. Jeez, do you store user's card details in plain text?๐คฆ๐ป
@TicketmasterCS Hey, we have no more access to the website after our household IP got flagged as being used by bots. (no device works)
We simply are a shared house and three of us were trying to purchase tickets for an event this morning.
Any chance you can sort this out? Thanks
Hey @Pixelatto, I'm a fellow unity dev having a blast playing Reventure! I was wondering, what kind of solution did you guys use for the tile system? Custom or the default one?
Hey @daniel_mbfm, I'm considering purchasing your gps + ar asset for a project using vuforia. Wanted to ask if the "free" vuforia tier is enough for the asset to work or a separate purchase is needed for production. Ty!
@AmplifyCreates Would have no results without the proper tool ๐ Something similar to what I did for my upcoming game (https://t.co/XJNESzSXd9) would have taken me months without the Shader Editor
Implemented jumping animations and air controls! Also started to experiment with some shaders using #AmplifyShaderEditor : the grass is moved by the wind and the player, and it grows near the power ball! ๐ต
@danielsound Sort of, I'm calculating the distance fields from the ball and the player like you guessed but I calculate the grass displacement for each of them indipendently. Then I add the displacement vectors together so if they are opposite they cancel themselves out.
@AmplifyCreates Quick question: does setting the master shader precision override the property precisions? Couldn't find an answer in the docs and I'm worried about type conversion affecting performance on mobile. Thanks!