My desktop cat game is coming to Steam!
If you're interested in having a cat on your desktop, wishlist nowπ
https://t.co/ycf3zPngYx
#indiedev#indiegames#desktop#cat#kittens
TIL: Godot default max FPS is uncapped.
So, my game was running at ~750fps, generating tons of unnecessary fames. π€¦ββοΈ
Adding a limit of 60 fps reduces GPU utilization from 29% to 2.4%, which is over 10x improvements.
#GodotEngine#godot#gamedev#DesktopPurrfect
@chrismadoath Thanks! Still making games and playing around with Godot. But recently I'm not working on VR, as I get too tired putting the headset on and off π.
Searching for a 'Godot cloud save tutorial' on YouTube, and there's none. I even saw my own tutorial for Unity cloud save in the results ππ.
So I've decided to create my own YT tutorial for #GodotEngine cloud save. Any suggestion?
Currently, I have my eyes on these: @SilentWolfCloud seems to be the easiest to implement (it's designed for Godot), has premade auth UI.
Firebase has an extensive Godot plugin, but it's not designed for games.
LootLocker (no plugin) and PlayFab require some extra REST API work.