@yorim_@Shyvadi0 So you could argue that Nasus is a juggernaut and Shyvana was designed to be a Diver. But her kit doesn't reflect that and doesn't do what it should for either side. They just got it wrong, and the correct solution is to modernize the kit with interactions that were removed...
@yorim_@Shyvadi0 Following your line of reasoning,Nasus shouldn't be allowed because he infinitely stacks damage in his Q,which applies to towers.He uses his E to hit the enemy and tminions simultaneously and causes tons of slow and attack speed reduction, gains tons of life and resistance in R.
@yorim_@Shyvadi0 So what you're basically saying is that a champion who is extremely weak in the early and mid-game compared to others with a kit that doesn't provide tons of crowd control, couldn't splitpush, even though that would be their role in matchups and situations that allow for it?
@yorim_@Shyvadi0 Shyvana in her human form is unable to perform well in fights; she merely survives and succumbs to lane pressure, using her E to reduce minion health. Even in live version, her E deals significantly more damage, requiring her to use it 2-3 times to clear part of the minion wave.
@yorim_@Shyvadi0 Well, you summarized all the characters that split push, and one detail is that most of these characters have ways to actively or passively heal themselves, or amplify both with basic abilities.²
@agoxol0@Shyvadi0 She literally always had that, man, they just moved the damage percentage to her Q instead of her E. It seems to me that you've never played her to be typing something so absurd.
@AdjiCloud@Shyvadi0 Your claim is unfounded; the live version has 100% AD (+ 25% AP) scaling and critical strike ability, with an effect radius of 325/250, in addition to bonus attack speed, cooldown reduction, and double attack.
The PBE version has 30 (+ 110% AD) (+ 25% AP), an effect radius of ...
@Shyvadi0 Finally, some good changes, congratulations to everyone involved. Now make the E in human form pass through minions and small monsters. And make Q1 and Q2 apply on-hit, in their aoe damage,It will please both new and old players, and will also make more items available.
@Shyvadi0 For the love of God, make the human E-stat pass through troops and small monsters. It's not broken, it's just logic and consistency, at least test it.
@Shyvadi0 This rework is doomed to failure and oblivion; it will only be sustained by inflated numbers, which will soon be reduced. And as long as those responsible continue to behave this way, and ignore those who truly understand the character, that's my opinion.
@Shyvadi0 It seems pretty amazing until the enemy decides to flee, you can't catch them, you lose your fury, and you become useless. What you're showing is an ideal scenario with constructions that don't really reflect reality and what will happen during a match.