I do t even want batman introduced, a conversation shared, or nothing.
Just have him show up when the villains crossed and have their public apex moment.
Make batman more like the boogey man. A folklore to people who bad things in Gotham.
My only notes for the Clayface movie is these Batman villian movies should always have Batman show up at the very end and kick their ass because why not?
Anyways, Clayface is such a good tragedy villian in the Batman Universe. They did a great job here
@tunmise7j Id say that. specifically if yure in the mood for body horror Clayface delivers a more satisfying character portrayal than Brand New Day doesfor the Spider Man IP
@skyyyG2 Wind Waker HD kind of started the worst trend in the industry for graphics.
However its easy enough to look past (and some people like it so to each their own) to enjoy the many improvements to make the playthrough much more fun
Day 2: Generation 4
๐Chrono Trigger๐
Super Nintendo and Sega Genesis really had so many ways you could go about making the "best" game. Do you go the bigger and better route again with Mario World? Pushing the limits of screen scrolling with Sonic? Or find immense value with a game dipping with atmosphere like Super Metroid.
I think Chrono Trigger wins out because its in many ways a pioneer video game, a timeless video game, and achieving the best its genre can hope to offer.
Its a pioneer for introducing New Game +.. A feature that suddenly decided was a baffling feature to not include in all future RPGs since it just made the effort you put into your last play through more breezy and over powered for your second if you so choose. Chrono Trigger also cleverly included multiple endings based on when you choose to fight the final boss.
It also was the first of its kind to include seemless non random enemy encounter. Some other titles came close but only went as far as have an enemy on screen to transition to a battle screen where as Chrono Trigger went the extra mile for an organic shift from walking around the levels to fighting in them.
And I think what sets Chrono Trigger above games of other genres especially is its advantage as an RPG title where it can tell a cohesive narrative.
Enjoy the better elements of movie, TV, or literature while combining the interactivity of video games. Such a stellar combination whenever an RPG can do it right and I feel Chrono Trigger does it probably the best.
Some veterans of the genre might say Chrono Trigger is too easy. And I'd push back to say its a fair challenge to a more casual player which sets hardcore strategists a bit disenfranchised. But even those detractors cant deny Chrono Triggers gorgeous graphics, amazing soundtrack, and fun imaginative story.
Like many other titles in this era, Chrono Trigger had tremendous love and care to make what the developers thought for their time would be the best you can possibly make an RPG on Super Nintendo. And I think they succeeded. And its just by happen stance that if you hihglight the best elements of an RPG while defying the weaknesses of a typical RPG. You kind of make an experience thats VERY difficult for a side scroller to compete against.
Best video game per generation, a daily thread:
Day 1: Generation 3
๐Super Mario Bros 3๐
Before Zelda would seemingly symbolize Nintendos most concentrated effort. Super Mario Bros was the companies most important projects during its first console generation.
Much later into consoles lifespan. Super Mario Bros 3 utilized improved technology that would come on the boards themselves, allowing Mario to move vertically and horizontally simultaneously at any time the developers intended.
Most importantly though. Mario Bros 3 represents the task of taking a foundation that audiences loved and expanding that in meaningful ways.
These days, many developers approach to sequels is "how different can we get away with making this?" Where as Mario Bros 3 seemingly asks the question that I think is more timeless "how do we make this substantially better in every way?"
They took an already fun idea and then added more power ups, more enemies, more environments, more music, more elaborate level design, more variety in level selection, more bosses, and more secrets.
The over world maps were a big cherry to place on top. It no longer felt strictly video gamey. It also wanted to immerse you in an imaginative world.
Super Mario Bros 3 was generation 3s lucky moment in time when you already had a great game and an icon. And it's creators genuinely wanted to push the hardware to its absolute limit to give players the absolute best video game possible for the time.
Not simply more of the same, not abandoning the core games themes and gameplay for gimmicks, just a titan to dwarf the previous experience players thought was already as good as it gets. And the proof was in the pudding!
Ocarina of Time has many moments of fear inducing scenarios. But weirdly getting to the boss room of the Water Temple with the suspense and the eventual reveal of Morpha really freaked me out.
And then trying to figure out what to do for the first time.. So much anxiety
I just brought on LEGO Batmans gamedirector to to explain the strangest things we were able to find out of bounds (and they were PRETTY strange)
Link below
Things that always make a video game better.
โข Optional Story Mode Co-op
โข Unlockable Costumes
โข New Game +
Short list but i want emphasize how powerful these three features are. Theyre so joy filled