30th Celebration Pokemon TCG Set to Include a Pikachu Card in Every Booster Pack! ⚡️
Each booster pack will contain 6 foil cards total, including 1 of 30 Pikachu cards.
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We'll post any other reveals or updates!
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To celebrate my re-signing with Paradox Customs, we’re giving away a $2,500 PC!!
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- Follow me and @Brparadox
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ESPN Sources: Miami Dolphins and general manager Chris Grier met this morning and mutually agreed to part ways.
Grier has been with the Dolphins since 2000, and has served as their general manager since 2016.
Honest take on the Destiny 2 armor/power grind, from a HUGE grinder:
I love the idea of the portal system. I think a well-organized portal will simplify where to go, but also offer A LOT of comparable choices to grind.
I’m also fine with a gear grind. I still think the only thing that truly revitalizes this game - is a fresh restart. It appears grinding armor 3.0 is the closest thing we are gonna get, at least for now.
With that being said, I don’t think either of the things mentioned above are executed properly. There are some marks that hit green, but way too many marks that hit red.
I just got back from a 4-5 day vacation, and I’m just now starting to see more folks hit power 400, and they’ve been grinding since day 1 DLC launch. Normally, I’d be like, “Hell yeah! The grind is back!” But… I feel quite the opposite. Every stream I turn into: they’re running the same 2 missions. On repeat. It feels like 90% of the portal isn’t even being considered. And some of the cooler missions, and well-rewarded ones, are locked to a one-time playthrough. There just seems to be one thing that’s better than everything else. I wanna grind, feel rewarded, play things that I love, and feel incentivized. Not grind the same activity for 300 hours+.
One simple idea is to add more activities to the portal, then rotate a HUGE bonus loot reward (like 5 extra big power drops) between 2-3 random activities, that rotates after every mission ran. As a result, you’d have players choosing these options more, and thus, switching up the variety more, and then getting more than 1 or 2 measly drops for an activity that takes some time.
Another idea: why do I see no raids or dungeons being grinded? These are true pinnacle activities, no? I understand they introduced a “raid feat” system with the new raid. Good. Keep something unique like that associated with the current new raid, and make sure it’s worth the time to grind it. But all the other raids and dungeons? C’mon man. That’s free content. I think all, or most, raids and dungeons should be a priority source of high tier loot. I also think that a daily rotating raid or dungeon is an idea, with incentivized high tier loot. Low tier loot dropping from raids just feels terrible.
As it currently stands, I honestly feel little desire to grind this new system. The idea of replacing all of my old gear with this crispy tier 5 loot and stat spikes sounds amazing! But the current process of doing it just makes me wanna play other games. I wanna grind, but I don’t wanna hate myself while doing it. I want a seamless transition from activity to activity, with variety, choices, and massive loot rewards that make my time feel valued. I wanna create my own, fun path.
Maybe I’ll dabble here and there, but if I’m real with myself, I might just wait it out. I only expect the system to be improved upon, so maybe I’ll wait until then.
Take care,
Gladd