@nicole_rifkin I agree in part, but there are actually a surprising amount of instruments that I think have a similar, or even lower, dexterity barrier to entry. Synthesizers for instance have quite a bit of automation available for someone who can't hit a lot of keys quickly.
@Romulus_Himself I agree it's fun to do motion inputs, maybe not the most fun aspect of FGs to me, but still. Luckily the vast majority of FGs that already exist use motion inputs and I don't have to stop playing them.
@bum163 I mean yea that'd be bad design, but there's not really a game out there that doesn't penalize simple inputs in some way when they're alongside motion inputs.