It would be an amazing thing if you had a play of my trivia game, Trivia: Brain Box Quiz!, and gave me your thoughts :)
It's free on iOS
https://t.co/E1lWhD4tZJ
and Android
https://t.co/qxlJpd0j6z
#indiedev#gamedev#trivia#ios#android#quiz#mobile#game
@tescomobile hi there, my partner has pac code ported from Tesco to Sky this morning, and calls from any network other than Sky fail. Is there a way to check the port from your end?
Did you know that the @defold game engine has existed since 2009?
It's been free since 2016, and source available since 2020.
If you haven't heard of it before, please check it out!
https://t.co/hW5vRLjTW8
#defold#gamedev#indiegame
Defold 1.8.1 includes support for Teal, a typed @LuaLang dialect. Also included is an improved camera API as well as numerous bug fixes related to meshes, sprites, fonts, HTTP requests, and editor UI issues.
#gameengine#gamedev
Full release notes: https://t.co/XJ9z3NWdVz
@aaronfranke7@Akien Respectfully, I'm new to Godot and didn't know how to report a bug.
Didn't expect a fix in a day, just wanted to make sure it was reported as iOS plug-ins will prove to be more and more important.
I've made @Akien aware of a bug which stops iOS builds with plug-ins working with Xcode 15, but where else should I report it? I think it's quite a big issue! #GodotEngine
@Akien@Akien Sorry to trouble you again, but I think I have confirmed this with a blank project which build for iOS fine. Added https://t.co/n9XcCrYxZo and linking won't work with numerous reference errors - don't know how to report this but I'm sure others will run in to this :)
@Akien Hey there, I'm using Godot 4.1.2 (latest export templates) with Xcode 15 on Mac Mini Silicon, and can't build for iOS with any plugins enabled. An ld error, but not classic, says normal at the end of the error message. Any ideas please?
Is anybody able to build for iOS with Godot 4.1.2 (latest export templates), Xcode 15, and any plugins enabled?
No plugins and it builds fine.
Plugins enabled and ld errors in console (says normal and not classic)
#godotengine