NPC AI just got smarter.
NPCs can now understand when a fight is too dangerous and choose to flee instead of blindly attacking. This makes encounters feel more alive, more tactical, and more believable.
Sometimes survival is the smartest move.
@vaibway Nice work 👀
I’m taking a different route with Utility AI.
Instead of fixed branches, my NPCs score their options in real time: attack, flee, chase, shoot, block, keep distance, or investigate.
Game AI is not only about making NPCs act smart.
It is about understanding why they make each decision.
That’s why I’m building, my custom Utility AI system for Unreal Engine.
Attack, flee, chase, block, shoot, keep distance, investigate, idle, all driven by scored intents.
Firearms are here! 🔫
B63 introduces fully functional projectile-based weapons with hit detection and damage, making every encounter more dynamic and dangerous.
This is just the foundation more weapons, effects, balancing, and combat features are coming in future updates.