I would probably always encourage new players to experience this game for the first time through the N64 or 3DS versions...
But the fact that in 2026 1st timers are getting to experience the greatest game ever made through this remake is incredible when you think about it
Beat Ocarina of Time for the first time with the remake.
I expected a dated game with a new face.
What I got was a game that set a bar so high, other games are still trying to meet it 30 years later.
I have no nostalgia, no fond memories affecting my judgement, and it was still one of the greatest games I have ever played and I feel a deep sadness that it's over. Magical might be the word I'd use to describe it.
I felt like a kid again for 25 hours. I don't know if I'll ever feel that way again.
I'm not a fan of putting his own franchise's skins behind different console exculisivity.
Astro Bot skin being PS exclusive makes sense.
Mario & Luigi skins being Nintendo exclusive makes sense.
A Rayman 3 skin being exclusive to Xbox is lame.
Remember the green can? Rayman does. 💚
Only on Xbox: the Vortex outfit pays tribute to Rayman’s transformation in Rayman 3: Hoodlum Havoc! Pick it up for free on your first visit to Victor Velour’s costume shop in Rayman Legends Retold. Available December 3.
Super Smash Bros creator Masahiro Sakurai says he’s still developing games at “full throttle”
He admits the intense pace isn’t sustainable forever, but says he’ll only stop when his “spirit breaks”
@VesDegree ???? Microsoft has literally dozens of IPs they could have used.
Gears, Halo, Battletoads, Minecraft, Doom. Literally could have done just about anything.
@JoshSampsofo2n I mean to put it into some perspective the last Banjo game was only 3 years prior to the last traditional 3D Zelda.
Saying BOTW counts is like saying Mario Wonder counts as your new mainline Mario game for anyone clamouring for an Odyssey followup.
Anyone else hungry for a new 3D Zelda?
I'm of course loving OOTR but it's been 15 years now since we got a new traditional 3D Zelda. Practically half of my entire life ☠️
They're both visually stunning games.
People always say like "I hope the next Zelda looks like this other Zelda game" but I personally hope they continue to define new entries with new art styles.
Majora remake sticking to the OOTR art style would be my exception though.
Eiji Aonuma says there are three different styles of Zelda:
"What's most important for me is that although you have several different kinds of styles for Zelda games…
You can have the open-air style of games where you have a higher degree of freedom. You can have games that are a bit more like Ocarina, where the focus is on a different kind of narrative pace and the growth of the player. Or you can have the top-down view like the 2D Zelda games. And each one has its own strengths and its own charms, but they all come back to that cycle of exploration and discovery.
And the goal for us as developers is, every time we are approaching one of these, we have to think about, 'Okay, how are we going to make this a fun, enjoyable experience for the player?'"
https://t.co/yiKNGOlVGq
Honestly my favourite Ocarina of Time change is the Echo Gem. A very small change that you can use to help grab the skulltula's once you've already collected 20.
And since it's completely optional it doesn't truly affect the game's difficulty.
Grand Theft Auto VI - targeting 30 FPS
PS5 Pro - PSSR and ray-traced shadows supported
Xbox Cloud Gaming supported & remote play support on PS5/Xbox
https://t.co/4pPeaIgePN
@BaronVonLector@WamboCalrissian Yes, it's already a push to have Diesel and Undertaker the same height as everyone else. Height issues was why Gonzalez was cut originally iirc.