Present time: Working on implementing models, art, sound and animations to the game and tweaking the mechanics to make it feel better for players.
https://t.co/an79g0Hi0w
Wanted to share with you all how our game Knick Knack Attack has progressed over development. So here is a thread showing it from the start of development to the present time.
@CGDPriestley #screenshotsaturday#gamedev#indiedev#gamedesign#level3notdegree
During development, we got lots of feedback on our game. We decided that having 3 levels would be too much for us so decided we would re-design our level with elements of the 3 levels.
https://t.co/vFu23VdfcI
Have a gander at our video demonstrating the swarming enemies in our Fort level using AI navigation in Unity. Pretty cool!
Made by @CGDMelanie
@CGDPriestley
#unity3d#programming#indiedev#gamedev
https://t.co/vSXDaul1fT
Here's a video demonstrating gun pickups and powerups in our game Knick Knack Attack. These two powerups are Super Speed and Invisibility which a player can use to get an advantage.
#gamedev#indiedev#unity3d#programming
@CGDPriestley
@bb_priestley
https://t.co/4groEzBiPR
A Video demonstrating that when a player dies, they will be respawned to one of 5 respawn points picked at random. This will be used in our game to respawn players to different locations. Made by @CGDMelanie#unity3d#programming#IndieGameDev