It’s been almost two weeks since we shipped our remake of Riven here at @cyanworlds , and I’m finally taking some time to rest and reflect on what our team has been able to accomplish for this release. 🧵...
@gametographers@BadGamerElite@hello_im_nik@Urban_Tentacles@GamerGram_GG@VirtuaCam_@rage I understand that unsolicited feedback can be a jagged little pill to swallow but there is usually something that can be learned from another point of view, so I generally try to accept and process the incoming critique.If its not constructive then just thank them and disregard😊
@gametographers@BadGamerElite@hello_im_nik@Urban_Tentacles@GamerGram_GG@VirtuaCam_@rage Interesting subject! Critique is something that is part of every artists journey. I've had to give and receive critique on art from everyone I work with every day for years and it makes us better artists, better visual communicators, and better at our craft, always welcome it!
@kaytanaa Could be a couple things happening here. An artefact of the transparency alpha mask used to generate the feathers crisp edges, Coupled with whatever Anti-Aliasing solution Ubisoft uses in its game engines can get that flaky dithered looking weirdness on masked translucent shaders