To my followers:
Unfortunately, I cannot continue working on R:SM.
I hate that this is the tweet that breaks my silence on the project's status, but this was a long time coming. My situation has not improved in the last two years, and I've had to wrestle with my priorities.
To my followers:
Unfortunately, I cannot continue working on R:SM.
I hate that this is the tweet that breaks my silence on the project's status, but this was a long time coming. My situation has not improved in the last two years, and I've had to wrestle with my priorities.
I apologize to everyone who followed me for my TF2-related posts, but from now on I'll be trying to post more frequently over a wider array of topics.
I will always be a big fan of Valve properties and TF2, but they will naturally become less of a focus for me.
Something smells in "Fear the Flesh", a short horror game set in a remote Antarctic research station!
A late-night experiment goes wrong, and crewmates go missing. Figure out what happened, and make your escape!
It's free on Itch! Download in the replies
#gamedev#indiedev
Truthfully speaking, I thought we didn't need a trailer video given the length of the game. But then again, TwitterX loves videos.
As such, this trailer was (lovingly) brainstormed and rushed out in a few hours 💪😤
Face your fears in this 30-minute Antarctic sci-fi horror game!
Antarctic researchers discover a perfectly preserved meteorite. Isolated in their remote base, a late-night experiment goes wrong, and chaos unfolds.
Download in the replies! It's free!
#gamedev#indiedev
I'm aware that people will have questions about R:SM and my re-emerging from a 2-year hiatus. I'll have more to say about that in the near future. I'd appreciate your support and continued patience in the meantime. 🙏
https://t.co/3WD29jtrtm
In this RED: Shadow Maggots dev update, we showcase several additions to our turn-based combat system including:
⚖️A Wait-Based Turn Order system!
✨New status effects
🧙♂️Character-specific passive abilities
YT🔗in replies
#gamedev#indiedev#screenshotsaturday#tf2
In this RED: Shadow Maggots dev update, we showcase several additions to our turn-based combat system including:
⚖️A Wait-Based Turn Order system!
✨New status effects
🧙♂️Character-specific passive abilities
YT🔗in replies
#gamedev#indiedev#screenshotsaturday#tf2
Here's a preview of character passives, a new gameplay element I've been working on for the past few months!
I'll be showing off passives and more in my next RED: Shadow Maggots Dev Update video, which will be out tomorrow at the usual time.