@omarsar0 Been switching between a lot of models, but since release, I didn't switch anymore. I think it's the best model I ever worked. Reliable, efficient, very capable in almost every field.
@DanielMiessler Wouldn't this doc grow so much that make it hard to do small changes along the time? I see small specs that will be deleted to be very beneficial to work on something small and when facing problems I can easily shift the path I was making
@YuukiFST@mattpocockuk I would do it carefully. Also, it will point to you some paths before commit to them. In my case, 4 suggestions, one of them deletion of old modules that were forgotten. In you case, run and see if anything is worth it, one suggestion at a time
@YuukiFST@mattpocockuk No. I did the validations and there were some linting fix's needed. Also, I don't have a lot of clients in this projects but I will pass another round of manual QA on STG before going to prod
What is effort really? When do you change it it and why not just use max effort for everything?
I dove deep into this problem, looking into evals and doing my own tests and I was quite surprised by the results. https://t.co/KO2D51j34H
@dabit3 Iβm building an async browser strategy game on a hex map where we explore, collect materials, adapt the strategy as the game progresses, trade, and outplay other players through indirect PvP.