We are thrilled to announce that Rogue Eclipse launches NEXT MONTH, AUGUST 7th. It was a joy to have worked on the VFX for this incredible game.
Congratulations @huskrafts
Wish list here: https://t.co/49akDbpjqa
#realtimevfx#vfx#gamedev
Tlaloc's updated core ability! We worked with @Fatelessgames design /animation teams to reimagine this; what started as a spear throw became a shotgun-like blast of water bullets to demonstrate his command of water.
WIP by VFX Artist, @GBig_Cinnamon#realtimevfx#vfx#gamedev
Rad work-in-progress by Junior VFX artist Allen Wu.
This video features Godforge's legendary hero Camazotz' core ability. There is a blend of subtlety and big impact--blood streaks, tiny bats, and an explosive finish.
#realtimevfx#vfx#gamedev
We've been updating VFX for the legendary heroes in Godforge. This video shows the before vs after of Zeus' core ability; the new version demonstrates a stronger command of lightning by the God of Thunder.
WIP by Senior VFX Artist, @JuncoArt#realtimevfx#vfx#gamedev
Are you in need of VFX support? Reach out; let's talk! Our experienced team would be honored to help you shape your creative vision and ship your next game.
Video: VFX work on Ranger for Sunderfolk
#realtimevfx#vfx#gamedev
The Thing, released this day in 1982, is our CEO's favorite film. Less CG more PRACTICAL fx. While this artform has faded we still appreciate the inspiration we can draw from it today. Any other The Thing fans?
The Thing-produced, distributed by Universal Pictures #vfx#gamedev
Did you know you can make a mesh flipbook using vertex color and a few position nodes? Flood each mesh frame with vertex color, then merge them into one mesh and reveal the frames as needed.
#RealTimeVFX#GameDev#UE5
As a black person in America with family history that can be traced back to enslaved people, Juneteenth is really meaningful to me. Without the sacrifices of my ancestors, I would not be where I am today. I’m so proud to honor their memory and celebrate them.
Happy #juneteenth!
Misconception: the best time to incorporate VFX is at the end of development
Ideally, VFX artists + designers are collaborating early on in the project to enhance and influence a feature at it's inception. Incorporate us sooner!
TY @noodlecatgameco#realtimeVFX#gamedev#VFX
This month we began working with Broadsword Online Games on @SWTOR -the game has an incredible development team and an excited fan base. We are honored to collaborate on this 15 year old masterpiece. #realtimeVFX#VFX#gamedev
We are a studio that deeply values inclusivity. We believe that when our collective differences are celebrated this drives creativity, ingenuity. It makes the world and our industry a better place. Happy PRIDE month to all!
#realtimeVFX#gamedev#VFX
We're thrilled to celebrate @GBig_Cinnamon. He's taken on new challenges, expanded his skillset and has become a central voice at our studio. We're proud to promote him from Junior to VFX Artist!
The video below is some of his latest work.
#realtimeVFX#gamedev#VFX
Marc and I go way back! He was my lead at Volition and he showed me what good leadership looked like. He pushed me to become more technical and that opened so many doors for me. He's a friend, a mentor, and I'm so happy to welcome him to the studio!
LMFX continues to expand! We added Senior VFX artist Marc Kirkland to our crew. Marc brings 25+ years of VFX experience to our team. Fun fact: he worked on every Saints Row game since the beginning of the franchise. Marc–welcome to LMFX!
#vfx#gamedev
Welcome to the Woofle House! Check out our latest trailer! Thanks to @InsiderGamingIG for featuring us today in the Insider Gaming Showcase! And be sure to wishlist the game on Steam today! https://t.co/nP5DDrOHNa
I used a similar technique on Saint's Row for the flies around trash cans and moths around street lights. It can really give your mask texture some life!
Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx#gamedev#VFX
The Beta for Godforge is finally playable and its so GOOD! Our team's VFX work is all over this game. Go play and give us your feedback!
#realtimevfx#gamedev
The Godforge Beta is live!
Congratulations to @fatelessgames! It's been our honor to lead the VFX effort on this project. Thank you to the entire games team for their constant collaboration.
Download and play now!
#realtimevfx#gamedev#indiedev
Its been a joy watching @GBig_Cinnamon grow as a VFX artist. He's constantly challenging himself and trying to evolve. Its amazing to watch! He also takes the time to help guide and mentor the other juniors on our team. I can't say enough good things about him!
#realtimevfx#VFX
Happy one year work anniversary to @GBig_Cinnamon ! His effort and dedication to his craft is truly inspiring! Just take a look at the work he did for Godforge on Tlaloc, the God of Rain!
#realtimevfx#gamedev#vfx