Our studio has a diverse body of work!
We've worked on open world RPGs, card battlers, hero collectors, spaceship bullet hells, and even cozy teashop sims! Our artists are constantly adapting to new challenges. As a result we've built an incredibly capable team
#realtimeVFX#vfx
Yesterday we celebrated THREE years of Letโs Make FX! Hereโs to the hard work of creating something meaningful and watching it flourish!
#realtimevfx#vfx#gamedev
@GBig_Cinnamon guest lectured at his alma mater, giving perspective on being a VFX artist in today's industry. A theme: there is no "magic"-to become an artist one must allow themself to "fail and then fail again to learn." We couldn't agree more!
#realtimevfx#vfx#gamedev
Happy One Year Work Anniversary to Allen Wu! Over the past year Allen has proven himself as a VFX artist, growing his skillset and creating work we are immensely proud to showcase. Bravo!
Video features his work on Ymir, a frost god in Godforge.
#realtimevfx#vfx#gamedev
Jumping into a new month!
We're looking forward to announcing our latest partnership-stay tuned-as well as continuing to make headway on our current projects. No dull moments over here.
Video features work done in collaboration with @noodlecatgameco#realtimevfx#vfx#gamedev
For Rogue Eclipse we created a custom, volumetric cloud solution that allowed @huskrafts to adjust the look/ feel of the entire cloud field with ease. Our solution allows the game to run on steam deck and other lower-end platforms without issue.
#realtimevfx#vfx#gamedev
We are thrilled to celebrate the release of Rogue Eclipse-a fast paced, spaceflight, action roguelike! We're proud to have supported the VFX and tech art effort on this title. Congratulations @huskrafts on a brilliant game!
#gamedev#indiegames#realtimevfx
Did you know you can create a four point star with offset texture coordinates and some simple math nodes? Use this to draw the players eye at the right time.
#realtimeVFX#UnrealEngine#gamedev
Tlaloc's updated core ability! We worked with @Fatelessgames design /animation teams to reimagine this; what started as a spear throw became a shotgun-like blast of water bullets to demonstrate his command of water.
WIP by VFX Artist, @GBig_Cinnamon#realtimevfx#vfx#gamedev
Rad work-in-progress by Junior VFX artist Allen Wu.
This video features Godforge's legendary hero Camazotz' core ability. There is a blend of subtlety and big impact--blood streaks, tiny bats, and an explosive finish.
#realtimevfx#vfx#gamedev
We are thrilled to announce that Rogue Eclipse launches NEXT MONTH, AUGUST 7th. It was a joy to have worked on the VFX for this incredible game.
Congratulations @huskrafts
Wish list here: https://t.co/49akDbpjqa
#realtimevfx#vfx#gamedev
We've been updating VFX for the legendary heroes in Godforge. This video shows the before vs after of Zeus' core ability; the new version demonstrates a stronger command of lightning by the God of Thunder.
WIP by Senior VFX Artist, @JuncoArt#realtimevfx#vfx#gamedev
Are you in need of VFX support? Reach out; let's talk! Our experienced team would be honored to help you shape your creative vision and ship your next game.
Video: VFX work on Ranger for Sunderfolk
#realtimevfx#vfx#gamedev
The Thing, released this day in 1982, is our CEO's favorite film. Less CG more PRACTICAL fx. While this artform has faded we still appreciate the inspiration we can draw from it today. Any other The Thing fans?
The Thing-produced, distributed by Universal Pictures #vfx#gamedev
Here is the mesh in Blender as well as the the shader setup for displaying vertex color. We used simple shapes but these could be more complex meshes for an impressive animated mesh effect without using bones.
Did you know you can make a mesh flipbook using vertex color and a few position nodes? Flood each mesh frame with vertex color, then merge them into one mesh and reveal the frames as needed.
#RealTimeVFX#GameDev#UE5
A reflection from our CEO, @bryanvenzen
Today we celebrate: Black resilience, Black joy and Black achievement despite the consistent uphill battle. Happy Juneteenth.
As a black person in America with family history that can be traced back to enslaved people, Juneteenth is really meaningful to me. Without the sacrifices of my ancestors, I would not be where I am today. Iโm so proud to honor their memory and celebrate them.
Happy #juneteenth!
Misconception: the best time to incorporate VFX is at the end of development
Ideally, VFX artists + designers are collaborating early on in the project to enhance and influence a feature at it's inception. Incorporate us sooner!
TY @noodlecatgameco#realtimeVFX#gamedev#VFX