We're the co-development studio known for providing impressive real-time VFX for large and small projects. We help studios realize their creative vision.
Our studio has a diverse body of work!
We've worked on open world RPGs, card battlers, hero collectors, spaceship bullet hells, and even cozy teashop sims! Our artists are constantly adapting to new challenges. As a result we've built an incredibly capable team
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We're thrilled to celebrate @GBig_Cinnamon. He's taken on new challenges, expanded his skillset and has become a central voice at our studio. We're proud to promote him from Junior to VFX Artist!
The video below is some of his latest work.
#realtimeVFX#gamedev#VFX
LMFX continues to expand! We added Senior VFX artist Marc Kirkland to our crew. Marc brings 25+ years of VFX experience to our team. Fun fact: he worked on every Saints Row game since the beginning of the franchise. Marc–welcome to LMFX!
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Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx#gamedev#VFX
We're so excited about the announcement Carrier Cuties - Pets In Mechs! Congratulations to @cstoneintstudio. Our team did VFX work on their announcement trailer. Go wishlist it on Steam today!
#realtimeVFX#gamedev#UE5
Welcome to the Woofle House! Check out our latest trailer! Thanks to @InsiderGamingIG for featuring us today in the Insider Gaming Showcase! And be sure to wishlist the game on Steam today! https://t.co/nP5DDrOHNa
Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx#gamedev#VFX
The Godforge Beta is live!
Congratulations to @fatelessgames! It's been our honor to lead the VFX effort on this project. Thank you to the entire games team for their constant collaboration.
Download and play now!
#realtimevfx#gamedev#indiedev
Happy one year work anniversary to @GBig_Cinnamon ! His effort and dedication to his craft is truly inspiring! Just take a look at the work he did for Godforge on Tlaloc, the God of Rain!
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Did you know you could swirl your UVs using a Custom Rotator and Time multiplied by 2*pi? Pair this with refraction and you get a cool portal effect!
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Our goal at Let's Make FX is to foster lasting relationships with our co-development partners. That's why we are so grateful to @FatelessGames for their continued collaboration year over year. We're fighting together to bring you the awesome RPG, Godforge!
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Happy one year work anniversary to Stephen Junceau! He is such a talented artist and the fx work he did on Godforge's Dracula is no joke!
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Our team has experience using real-time tools for film and TV productions as well as games. Check out some work our CEO @bryanvenzen has done on using Unreal for non-game productions.
For real-time VFX support on any project, connect with us!
#realtimeVFX#gamedev#animation
We build scalable assets to support gameplay features, we collaborate with designers to overcome challenges/improve visual feedback, and we offer unique solutions to difficult technical problems, all of which helps our clients ship on time and on budget.
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With GDC 2026 coming to a close, what about your experience did you find most rewarding? We sponsored the VFX mixer and had great discussions with development partners about future projects. Share your conference highlights!
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Happy GDC 2026! This time last year we had just begun working with @FatelessGames on Godforge and our studio had just doubled in size! We've been hard at work since then. Check out some of what we've been up to!
#realtimeVFX#gamedev
Happy GDC 2026! This time last year we had just begun working with @FatelessGames on Godforge and our studio had just doubled in size! We've been hard at work since then. Check out some of what we've been up to!
#realtimeVFX#gamedev
This year our studio initiatives are to give back to the VFX community and support orgs that make a difference. That's why we are working with @Beyond_FX to sponsor events that build community and non-profits like @GDoCExpo that champions important causes.
#realtimeVFX#gamedev
We love working with indie game developers! We are passionate about helping people realize their creative vision and often indie studios are still crafting theirs. A capable real-time VFX team is crucial to that effort!
Here's some look dev from Cloudheim!
#realtimevfx#gamedev