First thing of note is that Archerquest will not be continuing in its current iteration. I have had the project on hold for a while and have become dissatisfied with parts of it. As such, I am planning on rebooting the project, taking things that I liked and changing others.
First thing of note is that Archerquest will not be continuing in its current iteration. I have had the project on hold for a while and have become dissatisfied with parts of it. As such, I am planning on rebooting the project, taking things that I liked and changing others.
@BigFibbing Without saying too much, i think shifting the main villain to someone who can actually interact with the fetish(es) while also being an antagonistic force would be more ideal
First thing of note is that Archerquest will not be continuing in its current iteration. I have had the project on hold for a while and have become dissatisfied with parts of it. As such, I am planning on rebooting the project, taking things that I liked and changing others.
@BigFibbing Autumn's desire to return to Pops was good, but a little aimless, and the Pops/Victor plotline felt like it was going to be pretty lacking for a fetish game. Also, some mechanics of the world i put way less thought than i should've into like Skip Crystals or magic
@BigFibbing Scaling back some gameplay mechanics like combat for one. Second is rewriting the narrative to have a more clear endgoal and a more cohesive arc for each of the main characters. Ingrid (Mage), for instance, was really rushed into joining the squad
What is in store for the Autumn and friends next will be a reboot of sorts, still in RPG Maker and still with the same characters and (mostly) the same world, but with things moved around things that I grew dissatisfied with changed.
Part of the reason for my hiatus on the project was a combination of burnout and schoolwork which prevented me from wanting to continue working on the project. I hope that you understand and I apologize for the wait and void of information and subsequent dissatisfaction.