@The_Hood101 I think because there is no one way to program a solution just as there isn't one way to paint a portrait - programming and the code you make can end up being more elegant than other code that does the same thing. So there is an art to programming.
Why does Transform.eulerAngles and Transform.Rotate() do two different things when given the same numbers representing degrees?
#unityhelp#unity3d#unity#gamedev