@_mel_lll@PlayCODMobile The whole anniversary is a fool.. promote like a big thing but it in real just another season including a mythic voting by players.. imo they should bring at least 5-10 mythics and all the legendary vehicles…
@official_pucca is becoming the bridge.
K pop culture.
Web3 energy.
Global fandom.
We are bringing it all together.
If you see it now, you are ahead of the curve.
OFFICIAL ANNOUNCEMENT!
We’re thrilled to unveil our new licensing partnership with Fashion UK , Europe’s leader in character apparel & accessories.
The bazaar Marketplace in our desert oasis map. 🏝️👀That leaves just the Kasbah fortress left to do. 🙏
Building worlds is fun! We can't wait for everyone to explore. 🔥
#lowpoly#indiedev#indiegame
Remember when @Emmecrypto promised “big news in October for @sneakerheadsoff ? Well… it’s November now and the only big thing was their disappearance 👻 #NFTCommunity
@Skull_KnightWTF@codmINTEL Same! But keep watching you‘ll get the rewards! I was going out to check and i recieved it but can‘t watch further to get the ghost skin
@codmINTEL Very nice i got the first 4 rewards but it was a bug and was going out the stream and want to logg in again, now i can’t anymore.. so i don’t get the ghost skin..
🎮 Why am I so ultra-focused on gaming with a KID called BEAST?
Simple. Games are where characters become habits. People want to explore the worlds their characters live in. If Beasts live in players’ hands every day, every other venture compounds.
If you don't get it, you will understand why gaming is a first priority for us after reading this.
👇
1️⃣ Dynamic gameplay sticks
Screens time > Screen scrolls.
People don't remember most of the stuff they see scrolling. When they play as a Beast, they'll remember a Beast.
2️⃣ The game writes the culture.
Clips, memes, music, lore moments from BEASTSIDE™ will fuel every other channel.
3️⃣ Community gets louder.
Squads, streams, user-generated content.
Players recruit other players.
4️⃣ Skins to drops.
In-game fits → real-world drops. Toys, tees, boards, shades. Instant demand, zero guesswork.
5️⃣ Learn fast, build smarter.
We can easily see what people love.
We build more of it.
6️⃣ Harder to copy.
A hoodie can be cloned.
Gameplay systems, art style, community and a whole living breathing game ecosystem can’t.
7️⃣ Global by default.
Gaming is a borderless language and aligns with our core audience.
Art + Gaming + Music + Streetwear + Anime.
🧭 How people find us
Creators play it. Friends are incentivized to invite friends. Seasonal events make noise.
💸 How we earn
Base game, season passes, cosmetics, collabs, tokens and limited physical drops tied to in-game heat.
📈 Why it grows every season
New maps, stories, heros, villains, weapons, vehicles, gameplay modes, and outfits bring old players back and pull new ones in... without starting from zero every single time.
🧩 Why everything else gets easier
The players tell us what they want added and which elements of the game hit. We lean in and add those elements and/or make them into products and content that already has fans.
🔁 The Simple loop
Play → Share → Drop → Repeat.
Each cycle stacks the community & brand higher.
🗾 Tokyo/Kyoto map’s shaping up nicely!
We’ve just got the Gion-inspired residential area left to model, and a bunch of Shibuya/Shinjuku-style high-rises still to texture.
🌳A few hundred props (vending machines, trees, furniture, decor, etc) are already completed, ready to drop in as soon as we wrap up the last bit of environment modeling and texturing (likely this week).
🗓️ This maps production kicked off Sept 1st and we’re already almost there.
🎯 Goal: 1 highly detailed playable map per month for the game.