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🏀 NEW FINISHING LAB — PRO MAX
Every finishing package contains different animations. Explore the individual animations in each dunk and layup package, see which year each was added to NBA 2K, and study them with 3D visuals and green timing cues.
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Yes, our research found a separate version for rebounding.
It can rule out rebound animations that require a clear path.
So your teammate’s positioning can affect your available rebound animations, not just physically bump you.
It isn’t the same 30% contest penalty, and it doesn’t guarantee you lose the board. The confirmed finding is that teammates can trigger the obstruction flag used in rebound animation selection.
Can your teammate get in the way of your contest? Our research says they can.
The game calculates what each defender contributes, then adds their adjusted contributions together. Two defenders don’t automatically contribute equally.
Your positioning, defensive state, relevant ratings and qualifying badges affect your contribution. Your teammate gets their own calculation. Obstruction can reduce your contribution before those two results are combined.
Picture this in REC: you’re guarding a shooter, and your teammate comes over to help. They step directly between you and the shooter.
The game can now count less of your contest because your teammate is in the way. Your teammate can still contest the shot themselves but their added pressure doesn’t automatically make up for the pressure you lost.
How much can your contribution drop? In the centered obstruction condition we researched, the game applies a 0.70× multiplier to the affected defender’s contribution, a 30% reduction to that contribution.
That does not mean an on-screen “40% contested” shot automatically becomes “10% contested.” These numbers operate inside the contest calculation, before the final result you see.
That means two defenders crowding the same line can sometimes produce a weaker combined contest than one defender alone.
In one controlled research example with Silver Challenger qualifying for the original defender:
The helper’s positioning reduced the original defender’s contribution by 30%.
The helper added their own contest.
After combining both contributions, the internal result was still approximately 6.5% lower than the original defender alone.
That 6.5% is the result of that particular setup, not a fixed penalty whenever two defenders approach a shooter.
They don’t need to stand perfectly in line. There’s a narrow area between you and the shooter where this can happen: about 2 feet wide, 1 foot on either side of the line connecting you to the shooter. It extends up to 10 feet, stopping at the shooter when they’re closer.
The 30% reduction applies when the obstructing player is within 0.5 feet of the centerline. The multiplier varies farther toward the lane’s edge. Stepping sideways outside that area can let your teammate help without weakening your contribution through this particular mechanic.
Silver Challenger doesn’t prevent it. When its conditions qualify, its researched multiplier is 1.10×, a 10% increase to the relevant part of the calculation. But that badge benefit doesn’t make your contest immune to teammate obstruction.
Some players already recognize this. Our research puts numbers behind it and explains how 2K is built to calculate it. We’re sharing the information so everyone can understand what’s happening.
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https://t.co/lgefPPoAnu
NBA 2K27 still has dunk animations from 2K10
Our research found 69 across 14 packages, including Shaq, DeAndre Jordan and contact dunks.
BuilderLab’s Finishing Lab lets you:
Find packages your build unlocks
Watch individual animations in 3D
See their source-year tags
Compare researched gather-to-release timings
Adjust contact-dunk settings and explore estimated outcomes from our research model
Know what’s actually inside your finishing package.
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https://t.co/lgefPPoAnu
Take-Two has a lot of agreements players/content creators agree to, some are very concerning.
§5.3 counts gameplay clips, videos and livestreams made with their tools as "Custom Content," and §5.4 says Take-Two owns it, with your rights handed over the moment you create it.
If that ownership claim ever fails, §5.4 falls back to an irrevocable, royalty-free license: Take-Two can use your content commercially without paying or telling you. §5.2 does the same for content you post through their services. Terms: https://t.co/Nry5JAi4av
That's a lot of control over work creators spend hours on, so it's worth knowing where the line sits. If 2K gameplay is running behind your tweet coverage, that footage is what they could target, even when the video is mostly you talking about X posts.
Here's the part that matters for you; reviewing tweets or criticizing 2K employees does not make your commentary their property. Those clauses cover content made with their tools or posted through their services, not everything said about the company.
Then 2K needs to explain its enforcement priorities. §6.4(3) already prohibits promoting cheats and scripts, and §6.5 prohibits helping others violate the rules. If videos actively advertising Zen, Titan or computer-vision cheating remain up while commentary channels receive strikes, players deserve to know why.
What did the recent updates change after Season 2 Update.
Here's the breakdown.
1. Gameplay: no changes to shooting, contests, green windows, badges, attribute caps or Cap Breakers. The only fix: Andrei Kirilenko’s wingspan corrected from 7'0" to 7'4" in the rosters. His GOAT build still shows 7'0".
2. GOAT builds: layup packages, jump shot releases, City dunks, contact dunks and alley-oops are now locked on GOAT builds, and GOAT builds no longer unlock new animations through progression. Trying to change one shows “Some features are not available for GOAT builds.”
4. Rosters: 23 players released, including Bruce Brown, Ochai Agbaji, Jeremy Sochan and Dwight Powell. Tony Bradley signed with Utah. Weights updated for 231 players. No visible ratings changed; a few hidden ones (Shot IQ, Consistency, Intangibles) did.
5. Two-way deals: Duop Reath (PHX), Leaky Black (SAC), Tacko Fall (PHI), Nate Bittle (TOR), Reece Beekman (WAS), Drew Timme (PHX) and Pete Nance (MIL). Later cuts: Kevin Porter Jr., Dalton Knecht and Walter Clayton Jr. Extensions for Brandon Miller and Jaden McDaniels.
6. Coaching staffs: 19 additions, including Patrick Ewing (WAS), Taj Gibson and Wes Unseld Jr. (CHI), Frank Vogel (GS), Billy Donovan (SA), Stephen Silas (TOR), Vin Baker (MIA) and Jason Terry (UTA). Phil Handy moves to Philadelphia. Coach badges and systems were updated too.
7. MyCOURT: floor/wall style 12 is back to its original look, and the new Season 2 design that had replaced it is now style 07. The original sponsored matchmaking court is also back as its own floor next to the new one.
9. Store: the new GOAT-era jerseys went up in price (2002-10 Klay Thompson Warriors 5,000 → 17,500 VC, Hakeem Olajuwon Rockets 12,000 → 20,000, Dwight Howard Magic 10,000 → 17,500), and the 2K Day ball variants were removed.
10. Latest roster update: opening-night injuries are in. Ben Simmons and Donte DiVincenzo (torn Achilles), Jimmy Butler, Bradley Beal and Brandon Ingram are listed OUT. New starters on 7 teams, including GS, LAC, LAL and PHX.
@offauxcord No change yet. AD's GOAT build ('19-'20 Lakers) is 6'10" with a 7'2" wingspan. His current NBA roster player is already 7'5½". 2K may send a hotfix to correct this.
Why is it difficult for 2K to detect cheaters?
2 words: COMPUTER VISION
Computer Vision cheats and why it's basically invisible to a PS5/Xbox.
1/ The console is clean. The cheat is on a computer sitting next to it, watching your TV through a capture card or Remote Play. The console never knows it exists.
2/ It watches the meter like a human would.
It finds the shot meter and the little shot icon on screen with pixel templates. Dial, arrow, straight bar, pill. It follows the meter frame by frame and releases on the spot.
3/ Then it presses the button... through a controller.
A fake virtual controller pretends to be a DualSense/Xbox controller. To the console it's all the same thing: "the player pressed Square." Your thumb and the cheat look identical to the game.
4/ Normal jumper, fade, L2, free throw, layup, dunk, hop, rhythm shot. Every single one has its own recognition rules and its own timing.
It ships with a no-meter mode. Separate on/off switches for icon, meter and no-meter. With the meter gone it watches the little shot icon that pops when your shot starts and fires on a set delay from there. And even with every overlay gone, your player still rises, sets and releases on screen. Anything you can time by eye, a camera on the video feed can time too.
Taking the meter away removes one of its eyes. Not its hands.
6/ It's built to NOT look like a bot.
Each shot type has its own Release Delay, Timing and Tempo. There's an "adaptive timing adjustment" that literally says "learning" while it tunes itself in milliseconds. The settings even coach the user: shooting early, raise Release Delay. Shooting late, raise Sync Value.
And the rhythm and special shot motions are generated from a random seed every time. The stick path is never the same twice.
7/ So it greens every shot, but never on the same spot in the green, and never with the same motion.
That kills the one tell everyone assumes. "Nobody is that consistent." This thing is deliberately a little less consistent than a machine.
14K+ list of cheaters in known cheating discords available at https://t.co/SrPMloopWC
Report and view cheaters.