Unity devs can now use Buildstash to enforce timeouts on their cloud builds.
Use our Unity Build Automation integration to define custom timeouts for both queued and running cloud builds.
This plugs a major gap in Unity's current cloud build platform!
https://t.co/T3UBTdgcbE
Glitchers turned to Buildstash to steer builds from Unity, through QA, and distribute to clients.
Read how we replaced a mix of workflow tooling, for @Glitchers incredible game tracking spatial performance, a digital biomarker for Alzheimer’s dementia — https://t.co/BJlXoM6Ueg
Launch Week → Day 5️⃣
Introducing ✨Portals✨
A custom-branded space you can link to, or host on your own website. Publish selected releases or entire builds streams on your portal.
Think GitHub releases but like way, way more powerful.
Try it: https://t.co/5ITlf3RjVC
• Game studios: create custom spaces for sharing betas with a closed testing group
• Selling your own software? publish your releases out to customers via your branded portal
• the possibilities are endless!
Launch Week → Day 4️⃣
Introducing ✨Markdown release notes✨
At last, you can flavor your Buildstash release notes with full support for GitHub Flavored Markdown.
Add styling, media, and code blocks to provide more engaging and helpful release notes for your users.
Launch Week 🚀 → Day 3️⃣
Introducing ✨Automations✨
Trigger Webhooks, send Slack notifications, or notify an email list - in response to events in Buildstash
Check it out - https://t.co/NrKSeaDs5u
Launch Week → Day 2️⃣
Our Jenkins and GitLab CI/CD plugins are now available.
This adds to our existing support across popular CI/CD platforms, making it quick and painless to connect Buildstash to any existing build pipeline.
More at: https://t.co/JCFAm7AR8z
Launch Week 🚀 → Day 1️⃣
Today we're launching Buildstash publicly with open sign up for the first time!
Waitlisters, no need to wait any more!
You can get signed up and onboarded right now, at https://t.co/5ITlf3RRLa
Get ready for the Buildstash launch week.
Next week we'll be launching a new feature every day!
Monday's kick-off will be a big one, so be sure to check back then..
⏩ https://t.co/Jq7jCIZxp6
Introducing our Unity Build Automation connection - adding yet another simple CI integration to get your builds into Buildstash 🤩
Read more:
https://t.co/9gSJzflsZ6
So far @Buildstash can grab build artifacts from GitHub Actions, Azure DevOps, Fastlane.. with Jenkins being rolled out!
What CI integration should we do next? Maybe Unity Cloud Build for games?
What build platform or use case is desperate for better artifact/binary management?
@LuminaOz Buildstash is also worth a look - we're specifically designed for managing builds, easily sharing with teams and playtesters, integrated mobile beta distribution etc! :)
@QuodSoler I know for teams using Diversion and other VC systems this has been a problem. We're working on making @Buildstash a universal tool for managing binary artifacts, exploring better Unreal support!