@nperkp@web3flincher because we needed to thoroughly test everything—including the game, marketplace, trading system, and all other features—before officially launching it
@web3flincher I’ve spent more than three months working on Burning Crusade and putting everything I have into building this game.
After seeing how much the project has grown, I truly believe Ethereum is the right network for it. Burning Crusade
The $WOW token is officially LIVE.
Burning Crusade is a dark-fantasy, top-down ARPG where players explore a massive world, complete quests, level up their heroes, defeat powerful bosses, join guilds, trade items, unlock mounts, and participate in raids and PvP battles.
$WOW is the main currency powering the entire game economy. Players will be able to use it for marketplace trading, character upgrades, mounts, custom weapon skins, name changes, and future in-game features.
This is only the beginning. Enter the world, build your hero, and prepare for the Burning Crusade.
https://t.co/LeGOxCLy33
BURNING CRUSADE — Character Movement Update
We’ve completely improved the way heroes move throughout the world of BURNING CRUSADE.
Movement now feels smoother, faster, and more responsive, with refined acceleration, turning, stopping, jumping, and combat transitions. We have also improved the connection between character animations and player input, making every action feel more natural and precise.
Whether you are exploring the open world, fighting powerful bosses, entering a dungeon, or competing in PvP, your hero will now react more accurately to every command.
This update is an important step toward delivering the polished MMORPG experience our community deserves.
Smoother movement. Better control. Stronger immersion.
Emerald Highlands is now live
The new map is officially open, and honestly, we broke every visual record we had so far
Everyone should join now and see Emerald Highlands for yourself
Major Burning Crusade update is noow in progress.
We are currently working on one of the biggest expansions for Burning Crusade so far. This update is not just one small feature - it is a full step forward for the world, the gameplay, the economy, and the future raid content.
Right now, we are uploading and preparing two new playable maps: Emerald Hiighlands, made for Level 25–35, and Frostspire Mountains, made for Level 35–45. These zones will bring new area to explre, new mobs to fight, stronger elite enemies, new bosses, and better progresion for players who are moving deeper into the game.
From now on, new maps will not feel empty or simple. Every zone will include normal mobs, elite mobs, boss areas, farming spots, and reasons for players to group up, farm together, and prepare for harder content. Elite enemies will be stronger, more dangerous, and more rewarding, giving playrs a real reason to build better gear, use tactics, and play as a team.
We are also getting very clse to finishing one of the most important maps in the entire game: Eternal Bastion. This will be the dark final raid zone where players will eventually face Molgrath, the Lich King of Ashes. This area is being designed as a true endgame location, not just another map. It will be the place where the strongest players, guilds, and raid groups will need to prove themselves.
At the same time, we are integrating the profession system. Professions will add a much deeper layer to Burning Crusade. Players will be able to gather resources, craft items, improve their characters, support the marketplace, and build real value inside the game economy. Systems like Mining, Blacksmithing, Fishing, Skinning, Leatherworking, Alchemy, Enchanting, and Herbalism are part of the foundation that will make the world feel alive and player-driven.
This update also connects directly with the marketplace economy. As more maps, mobs, bosses, elite enemies, and professions go live, players will have more ways to farm, craft, collect, trade, sell items, and build their characters through the $WOW economy.
We are building Burning Crusade like a real MMORPG world — with progression, professions, bosses, raids, trading, rare items, and long-term endgame content. The goal is simple: every hour you spend in the game should matter.
Every map in Burning Crusade is being built through a real game-development workflow. We are not just placing simple images in the background. We are using tools like Blender, Unreal Engine, Unity, Substance Painter, Photoshop, and 3D modeling pipelines to create the world properly.
The server will be temporarily offline for around 2 to 4 hours while we complete the next major Burning Crusade update.
Molgrath, the Lich King of Ashes, has entered Burning Crusade.
This is not a normal boss.
Molgrath is an expansion-level raid boss, built for organized groups and real teamwork.
To defeat him, players will need a minimum 10-player raid. Solo players will not survive. Small groups will not be enough.
Molgrath uses massive area spells, deadly mechanics, and powerful attacks that require strategy, positioning, and coordination from the entire raid.
You will need tanks.
You will need damage dealers.
You will need healers.
You will need tactics.
Gather your raid. Learn the fight. Survive the magic. Kill the Lich King of Ashes.
The community has voted.
The official Burning Crusade marketplace fee will be 5%.
This fee will only apply when players sell items on the marketplace.
The 5% fee will be used to buy back and burn $WOW tokens, helping reduce supply
We want the community to decide.
Should we add a small Marketplace tax when players sell items?
The tax would be used to buy back and burn $WOW tokens, helping reduce supply over time and support the long-term strength of the game economy.
What % should the Marketplace tax be?
Character names in Burning Crusade will matter.
When you create your character, you will choose your name one time only.
After that, the name becomes permanent and cannot be changed.
Each account will be able to create up to 2 characters, so every player can build more than one hero — but every name must be chosen carefully.
This system is made to protect identity, reputation, and the player economy inside the game.
Burning Crusade will not be just one small map — it will be a full world with different zones, level progression, bosses, quests, professions, guilds, and a real player economy.
Players will start in the Valley and progress through Desert Colosseum, Emerald Highlands, Frostspire Mountains, Obsidian Wastes, Shadowfen Moor, Abyssal Ruins, Bloodstone Coast, Tempest Isles, and finally reach the Eternal Bastion.
Each zone will bring stronger mobs, better items, new bosses, and harder challenges.