@GLToolsApp Does changing the FPS limit value in โgame engineโ settings count as game file modification? I use it to unlock 60FPS in an online game but their TOS states that any in-game file modification is a violation.
@GalacticFurball The server response in the browser dev tools has better detail, but is still a bit vague. @AsmrTemple gets this when exported from blender, always have to re-encode using ffmpeg before uploading. Haven't figured out why yet. Total PITA
Don't forget @nodejs devs, @npmjs is now part of
@github so they could start removing any packages associated with youtube-dl. Make clones of any repos you need and use a private registry for your production releases.
git clone --base https://t.co/MM7s1QNR5r<user>/<repo>.git
My wife has started a @YouTube#relaxation channel. She's creating the scenes herself and recording the #naturesounds using a Free Space Binaural microphone. She would love a few likes and subscriptions ๐ #asmr#water#ocean
https://t.co/iS7nIbNIO7
Hey @MarseilleInc! I placed an order for mClassic back on 4th May and it still hasn't arrived. @DHLexpress tracking says you need to start an investigation. I've been talking with 'Lisa' via support up until about a week ago but she just stopped replying. ~2 months, what's next?
Good news! I've managed to recover the source code of my games from my backups ๐ Next up, need to load each one up into Unity to make sure the mac to windows transition hasn't borked anything ๐ฌ
@V8Griff @simulacracid Now I'm thinking about Dactyl Nightmare ๐ first time I experienced VR in early 90s as a members of event at @maasmuseum .. was back 2 years ago for @unity3d Unite
@ashemedai@chrispewebb Was talking about this today! Back in the 90s there was a conversion tool..adobe maybe...icon was an apple with an arrow pointing to an orange, from the term "comparing apples to oranges". I was working in Thailand at the time, nobody new the term so they were very confused!
@BuffTuffKRuff Space station game-jam thing I did a few years ago had players spending "credits" to minimize loss of life risk when attacked. Players learned to optimize the maximum life they could lose to save credits without game over. Changed "credits" to "energy" & players focussed on life