LC speaking. I think I'll be trying to move our presence away from Twitter and towards Mastodon, so while I might still post here once in a while, from here on out you'll probably find more updates on the Gamedev Mastodon for Le Crew: https://t.co/dEOgYT9yBD
LC speaking. With a little help from the Youtube algorithm, I've made enough sales money to pay the Steam submission fee. I'm planning on having all episodes, released and to come, under one Steam submission and I've cut a quick trailer for the occasion.
https://t.co/Tgc4KSZoYN
LC speaking. Cazsu had unexpected setbacks and couldn't edit a release trailer, so I got around to it today. I made it in Blender.
https://t.co/p8AHsOQPVu
Resident Virtua Fighter player and our friend '9383' has made a game! VF players are multi-talented!!! 🤩🥳😁
Get the game here: https://t.co/iiWW8f8XKO
VF family is STRONG!
(1)
Le Capitaine speaking.
Due to differences, @Sashko_Naganuma will be leaving the crew for the time being. His work will still be in E3 but probably not in subsequent episodes.
(2)
Sashko was a driving force behind Le Crew and the Butterflies project and remains a dear friend of mine. He doesn't seem to be doing too good right now, so if you can spare the time, I'd like you to send him some support however you can.
The #Kickstarter is over, and I reached the first stretch goal. Thanks to everyone who pledged. I'll be getting to work right away.
https://t.co/dbNRxMi2cE
@VRartdude (LC) I actually use a capsule collider, since character controllers didn't really suit my needs. There is offline multiplayer and I'll be making content for that, namely race tracks.