✅️DEVELOPING: RUMOR, Denis Villeneuve is the front runner to direct #XBOX new "HALO" film. According to reports, "@asha_shar wants the best and Denis is the best fit for the film and XBOX."
More information on Final Fantasy Resonance:
- Concept is "What if Final Fantasy stayed 2D pixel art"
- Decided on HD-2D midway in development
- Customization influenced by Final Fantasy V
- Each character has unique characteristics like Final Fantasy VI
- Tried to achieve the impact of Final Fantasy VI
- All side-quests are newly written
- Battle system is deep and engaging. Button mashing won't be effective.
- Playtime: 30-40 hours (main scenario), 80+ hours with extra content
https://t.co/kWbLP1OyZ6
Samara Weaving is a gamer and brings her PS5 with her whenever she's filming a project 🎮
"They'd be like, 'Hey do you want to come out to dinner [with us]?" ... I'd be like 'No, I'm playing Assassin's Creed'"
(via @Polygon)
Linkin Park got rejected 44 times before a single label would sign them.
Most bands quit after five. They kept grinding.
Then Warner Bros. said yes, and they sold over 100 million records worldwide.
The "no" you're hearing right now isn't the end. It's the part before the breakthrough. 🔥
Looks like a lot of people are getting hyped for Final Fantasy 7 Revelation.
Final Fantasy 7 Remake Intergrade is currently sitting at #2 on Steam’s Top Sellers list.
The game is also part of the ongoing Steam Final Fantasy franchise sale, discounted by 65% right now.
Bloomberg featured our work on FFVII REVELATION. More than anything, we want to bring the conclusion of this series to fans as soon as we can. Please take a look.
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BloombergにてREVELATIONの制作が紹介されました。 長く待ってくださっているファンの皆さんに、シリーズの完結を少しでも早く届けたい。そんな想いで開発しています。ぜひチェックしてみてください。
#FF7R
Final Fantasy VII Revelation director says 95% of the developers from Rebirth stayed on for Part 3.
He credits this staff retention as a big reason why the game only took 3 years to develop!
https://t.co/HQPkHwx9hN
FF7 Revelation Director Hamaguchi says in the newest VGC article that addressing all negative feedback, while also taking the positive feedback into account, may lead to a product that doesn't have any strong appeal.
He says specifically "if you were to address all the negative feedback, and even take the positive feedback into account, sometimes it’s a case that you’re seeing two sides of the extreme opinions, and by applying all of that, it’s possible that you come up with a product that doesn’t really have any character. It’s just a blank state that doesn’t really have any strong appeal."
He mentions they of course take the feedback from Rebirth into consideration, but despite the many mini-games in Rebirth that players complained about, Hamaguchi says Revelation has probably even more mini games than the previous game. However, you have the option of skipping them if you don't want to play them.
Aside from mini games, regarding keeping as many major scenes from the OG game as possible, Hamaguchi says "even for me personally, I might consider some things as less important, but fans might not think that way. So the goal is to keep as much as possible from the original."
Here's how PlayStation Studios games from the past year have sold on PS5 (@alineaanalytics estimates)
Ghost of Yotei has been a resounding success for Sony since launching exclusively on PS5 back in October. It’s amassed 4.8M copies sold, generated almost $350M in revenue, and is still selling.
For the past fortnight (let’s reclaim that word!), Yotei has had its first PlayStation Store discount (down 29% to $49.69), and we’ve seen a clear bump since. In those two weeks, Yotei shifted an extra 250K copies. Players are sinking their teeth in, too. Average playtime overall is 47.7 hours (median 45.5), and around 7% of players have logged more than 100 hours. Fair play.
Death Stranding 2: On the Beach has now sold 1.7M copies on PS5, amounting to gross revenue of $116M. Decent result, but you’ve got to imagine Sony and Kojima wanted a bit more.
A wrinkle is that two weeks after the Steam port in March (9 months after PS5), DS2 sold 70K copies on PS5, its best two-week stretch since launch on Sony’s platform. There was a price drop to $50, but this was the third time it had hit that price, so the cross-platform marketing was doing work of its own. We saw the same effect with Stellar Blade on PS5 last year when its Steam version landed, and there, no discount was involved.
MLB The Show 26 has sold 745K on PS5, generating over $50M, with almost 95% of its audience in North America. Over 30% of MLB players have logged 100-plus hours, and the game has held PS5 daily actives of around 500K since launch.
So MLB is sticky with high engagement, but MLB The Show 26 is selling slower on PS5 than last year’s edition, which had moved roughly 1.2M copies by this point. Whether that’s because Americans are eyeing up the FIFA World Cup or something else remains to be seen. Either way, a loyal base that’s quietly shrinking is worth watching (unlike baseball, in my humble Welsh opinion).
Saros has sold 406K on PS5, generating $30M. It’s a fantastic game with a committed niche audience (including myself!) But if Saros doesn’t get a PC port, it likely won’t break even.
Sony will eventually claw back revenue and value through PS Store discounts and an inevitable PS Plus stint. But if revenue was the priority here, this banger of a game hasn’t succeeded. The Steam-port question hangs over Saros, with a lot at stake given recent studio closures.
Marathon has now sold 347K on PS5, with around 75K of those arriving after the free week timed to the Season 2 launch. That’s a decent sign, but the not enough the move the needle.
Of those who played Marathon on PS5 this month, almost 12% also played Destiny 2 on PS5, no surprise given Bungie dropped Destiny 2’s final content update two days ago. We’ve got a bigger Bungie/Marathon/Destiny piece coming next week, so subscribe to the newsletter (link in bio) to get that ASAP.
God of War Sons of Sparta has sold 132K copies (almost $4M). A tidy result for a shadow-dropped Metroidvania spin-off that mostly underwhelmed critics but has earned a small band of defenders.
Most Sons of Sparta players have, predictably, played 2018’s God of War and Ragnarok, but the PS5 hardcore showed up here in a telling way. About 15% of Sons of Sparta players have also played Saros, more than have played Silksong (13%) or Animal Well (9%). In other words, this converted PlayStation and God of War fans more than Metroidvania fans.
More on the free Substack. Link in bio.