Kweeblast is officially live 🔥🍿 Our new shooter minigame is a fast-paced arcade-style shooter, with food weapons that will leave you hungry for more.
Play on Hytown. Check us out on the @Hytale server discovery page!
#Hytale
ICYMI: Hytale’s Update 5 is out!
We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met.
Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect.
Here’s a compilation from our Level Designers demonstrating what's possible with this tool.
Not a single line of code was written to do this. 100% UI based scripting! 🤯
📢 Hytale’s Update 5 is now LIVE! 📢
Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration!
▶️ Read it here: https://t.co/PdBZINPaok
FEATURES & HEADLINE UPDATES
- Trigger Volume Tool
- Controller Support
- Social Sidebar & Discord Integration
- Server Discovery
- 1 hour of new music
- 9 New Emotes + Updated Emote Wheel
- Prefab 3D Previewer
- Simplified Chinese is now in-game
- Launcher now supports older versions of the game
Thank you for all your continued support and feedback! 💚 #Hytale
It needs to be almost like a virtual/fantasy console in order to succeed tbh, as well as being lightweight enough to suffice being installed on people's devices.
🚨 Unreal Engine 6 looks like the start of Epic’s next major ecosystem shift.
Rocket League is officially moving to UE6, and Epic’s announcement showed more than just Rocket League.
The graphic included Fortnite, Disney, LEGO Fortnite, UEFN experiences, and Rocket League together inside one larger ecosystem.
That is the real story.
UE6 is starting to look like the foundation for Epic connecting its biggest games, IP, and creator-made experiences.
🚀 Big HELIX update today.
We’ve upgraded to UE5.7, launched HELIX Studio on Steam, released Phase 1 of Pacifica, and added major improvements across performance, packaging, creator workflows, vehicles, and more.
Full Dev Blog Update👇 https://t.co/ANov4v0R7L
The review system has been updated with tags. This will allow users to select specific elements of a game that they like✅ or don't like.❌
The intention is to use these reviews to punish and reward games in terms of discovery. We'll also be able to create new discovery categories, like most original, most polish and biggest ai slop.💩
More on our weekly dev blog: https://t.co/81CwaFjOO2
The review system has been updated with tags. This will allow users to select specific elements of a game that they like✅ or don't like.❌
The intention is to use these reviews to punish and reward games in terms of discovery. We'll also be able to create new discovery categories, like most original, most polish and biggest ai slop.💩
More on our weekly dev blog: https://t.co/81CwaFjOO2