One city, many stories. 🌃
Bartosz Sztybor, our VP, Franchise and Cyberpunk: Edgerunners 2 showrunner, alongside Paweł Sasko, our Associate Game Director, take us behind the scenes of building Cyberpunk: Edgerunners 2 and its accompanying Update 2.5 in Cyberpunk 2077.
In the latest Beyond the Game Blog post, discover how the show captures the feeling of Edgerunners while featuring brand new protagonists and stories, and how those same characters, themes, and energy are brought into Cyberpunk 2077 with a packed free update.
🔗 Read the full story: https://t.co/WllcZnBxCV
In the City of (Broken) Dreams, it’s not about how you flatline. What matters most is the impact you make with the time you’re given.
So how will you seize the new opportunities awaiting you in Night City?
Thought you were done with Night City? Well, Night City isn't quite done with you.
Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow.
Jack in: https://t.co/pae5wylOdP
Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry.
You don’t survive Night City by repeating the past. Just ask any edgerunner.
With Cyberpunk: Edgerunners 2 now live on Netflix, we invited Bartosz Sztybor, VP, Franchise and Showrunner of the series, and Saya Elder, our Executive Producer – Anime, to join us on the AnsweRED Podcast and take us behind the scenes of its creation.
Together with our hosts, Paweł Burza, Tabletop Games Manager, and Paweł Mielniczuk, Art Director for Project Hadar, they dive into what it took to return to the world of Edgerunners with a brand-new story and build something with an identity of its own.
Watch the new episode:
🎧 YouTube: https://t.co/RiMgT5Iiax
New Edgerunners, new chrome, new playstyle? Sounds like we need another REDstreams!
Join us this Wednesday, October 21st at 5 PM CEST for a closer look at Cyberpunk: Edgerunners 2 Update (2.5) and some of the features coming to Cyberpunk 2077. We're talking cyberware customization, a new dual-wielding playstyle, and more!
Tune in on Twitch, YouTube or Steam:
📺 https://t.co/crpXzrC6VR
📺 https://t.co/gQnOGLaa0I
You can't outrun your mind. 🧠 💥
Meet Roman, Talia, D, King, and more in a new cast as they face the brutal reality of life on the edge in Night City.
Cyberpunk: Edgerunners 2 arrives exclusively on Netflix on October 20.
Why Games? Why CD PROJEKT RED? Why Cyberpunk 2?
Game Director Gabe Amatangelo shares his experience growing up as a gamer, a punk, and a creator — and how a lifetime of asking questions helped him become a better game developer and leader.
In the latest Beyond the Game Blog article, Gabe talks about the games that shaped his approach to storytelling, the importance of challenging assumptions and iterating on ideas, and why trust, collaboration, and shared ownership matter when building ambitious games. 🎮
🔗 Read the full story on Beyond the Game Blog: https://t.co/QWYg6UVzjV
“Greetings, Geralt. Remember me?”
11 years ago, Gaunter O’Dimm revealed himself to us for the second time. An offer made, a deal struck — what followed was a tale of impossible wishes and debts to be paid. 💀
Here’s to 11 years of The Witcher 3: Wild Hunt – Hearts of Stone.
We’re looking for new members to join our teams in Warsaw!
🎮 Brand Art Director
🎮 Lead VFX Artist
🎮 Lead Sound Designer
🎮 ML Technical Lead
🎮 QA Lead
🎮 Technical Producer
🎮 IT Systems Engineer
🎮 Developer Support Specialist
🎮 Senior Gameplay Animator (Contract)
Check out the jobs and apply here 👉 https://t.co/5rH6bt4uN4
Last month, we had a special guest at our Warsaw headquarters — legendary comic book artist John Romita Jr.! 🔥
With decades of experience working on iconic Marvel Comics titles like Spider-Man, Daredevil, Iron Man, and X-Men, John has helped bring some of the most recognizable characters and stories in comics to life.
While visiting Poland for the International Festival of Comics and Games in Łódź, John found some time to stop by our studio with his family! They got a look behind the scenes at CD PROJEKT RED and had the chance to meet some of our artists, chat about their work, and exchange thoughts on art, storytelling, and the creative process. 💡
Thanks for visiting us, John! It was a pleasure having you and your family here, and we hope our paths cross again soon.
Three months went by fast and this year's RED Summer Internship has officially come to an end.
A huge thank you to all our interns for spending the summer with us and bringing your energy, curiosity, and fresh perspectives to teams across the studio.
And for more than half of this year’s interns, the journey with us continues — we’re very happy to have you stay!
To everyone wrapping up their internship: thank you for being part of our summer. We’ll be cheering you on for whatever comes next.
See you on the Path! ❤️
Perils, potions, monster contracts, and an elusive reunion… It’s time to return to the Continent and face the Wild Hunt once more.
The Witcher 3: The Wild Hunt - Remastered is here, as a free upgrade bringing countless improvements to Geralt of Rivia’s adventure across visuals, performance, gameplay, and more!
Available now to all owners of the game on GOG, Steam, Epic Games Store, https://t.co/3lNm1kfN8b, PlayStation 5, Xbox Series X|S and Nintendo Switch 2.
⚔️ https://t.co/eNwJxVFOGG
Some quests take 10, 15, or even 20+ years!
Two weeks ago, we celebrated REDs who reached significant milestones in their time with the studio.
It was a truly special setting to celebrate the people who’ve spent years building worlds, shipping games, and shaping RED into what it is today.
GG, anniversary REDs! ❤️
A new contract just appeared on the Notice Board!
We’ve just been nominated in two categories at this year’s Golden Joystick Awards!
Your task? Cast your vote before Oct 23!
⚔️ https://t.co/Ey93u1iNo6 ⚔️
From terrifying monsters to creatures that make the worlds of our games feel truly alive, Creature Design plays an important role in bringing our stories to life.
That’s why we’re excited to have had the opportunity to host Simon Lee — Creature Designer, Concept Artist, and the creative mind behind some of the best TV and film creature design of the past 15 years — in our Headquarters in Warsaw.
Aside from his presentation in our cinema, Simon also led art workshops and shared his expertise with a group of our artists responsible for Creature Design across projects.
Stand by for more details about Simon’s visit and the insights he shared with REDs, as well as his view on career development — those will be shared soon on Beyond the Game Blog.
Thank you, Simon, for your visit. It was a true honor!