The game's development is still progressing at a steady pace. We've almost got the inventory system entirely functional! A bit important in a dungeon crawler, huh? #indiegame#indiedev#gamedev
More progress! We have the walls fixed, and we also implemented pixel-perfect camera rendering (so Liv's amazing art looks even more impressive now in-game)! #indiegame#gamedev
@SimonHoiberg I prefer #2 personally because it's easier to catch and also because it looks cleaner in my opinion. At a glance I can also tell that it is gonna be a fetch request.
- Justin
We converted our game to the Universal Render Pipeline, and gotta say, the results are looking really spectacular! Now to fix the order of the wall sprites... π€#indiegame#gamedev#indiegames
Awesome work from our lead programmer Emmanuel! The game is coming along swimmingly, and we're so excited to see where this leads π Follow for regular updates! #indiegame#gamedev
I started working on dungeon generation a few days ago and I'm kinda proud of the result so far since it's the first time I study this topic. Next step is to populate the dungeon with obstacles and enemies so that we have everything for a little adventure !
Starting to integrate art with our current dungeon generation. We've all been looking forward to this, it should be super fun to work on! π #gamedev#indiegame
Another day over, and even more pathfinding improvements to be had! Today we increased the speed of the algorithm we are using by over 2x! #indiedev#indiegame#gamedev