@passivestar_ Isn't any code for blender supposed to follow the same rules as blender itself? So being open source? So if I understand correctly, yes you can sell your tools but the code is for everyone to use, so anyone can take and do whatever they want from it. Yeah it sucks
@andrewpprice I can't help but thinking about the type of clients who say their daughter can do better... Well now they don't even need their child as excuse to not hire you or not paying what you ask.
It will definitely affect some of us
@martincoven whaaat ? you are leaving ? I had no idea Martin. You will definitely be missed.
It's been amazing having you there helping shape the future of max.
I wish you the best for whatever comes next.
New tool for animators & riggers, Custom Controls.
Get it here: https://t.co/PEv1HZ3IdD
https://t.co/QUxYXHpMpT
Replace your control objects with shapes from your library, and adjust them.
Save and reuse shapes later on other rigs.
@Adsk3dsMax#Maxscript#Rigging#animator
Our new tool for Animators.
Inspired by the TimeSlider Bookmarks in Maya.
Stay organized, navigate your animation, isolate time ranges, move/scale/copy Keys, retime, layout...etc
https://t.co/TRWC52PEVg
https://t.co/nQgvJiIxTw
@Adsk3dsMax#maxscript#plugin#animation
@adriancartcart Hi, we did it with a few different tools.
Sculpt : Sculptris + Zbrush
Retopo, Rigging, Dynamics : 3dsmax + Custom tools
Texturing : Substance Painter
Rendering : Redshift
Mocap : iPhone ARKIT
Hey! Check our latest Character !
We have new Facial Mocap tools, so we made this little fella to do some tests.
This Captured with the Iphone ARkit and retargeted and rigged inhouse tools.
https://t.co/m7Ku9QzI6Y
Done with @Adsk3dsMax@Substance3D@redshift3d@pixologic