I made a webcomic since last time I logged on here. It's about magic, death, and mutants. Sounds pretty wholesome, right? https://t.co/K406svf6fV
#webcomic#webtoon
The first boss, the Man-eating taraski, originally was going to have a key attached to its tail it'd whack you with. Also when you beat the game, you'd come back to the garden and find its relatives in better health, with all their limbs attached.
Testing weapon combos with the new inventory mechanic. It works like a deck of cards. You can have as many weapons in your inventory as you want, drawing the one that's at the top with a swap attack.
#gamedev#GodotEngine
Been super busy, so not too much game dev lately. Hopefully in a month or so I'll be less busy. Bsurf update almost done for the holidays at least.
Lot of design stuff for 3d game I'm trying to make time to program in. Really excited to flesh out the gameplay of the first area.
@reduzio For gltf imports, filter is always enabled on albedo textures regardless of the original interpolation settings, texture import defaults, or anything. Makes importing lots of low-res pixel materials quite a pain.
Also would be real nice if bone constraints were imported in gltf.