Join our first Monthly REVEAL 15-min short talk this Wed:
"Levelling the Playing Field in Gaming: How to turn accessible ideas into life changing reality for gamers with physical disabilities"
Time: Aug 19, 2020 11:15 AM (London time)
Join Zoom Meeting:
https://t.co/2H4gFgSGY2
“By making exercise fun and motivating, we’re taking an important step towards tackling sedentary behaviour."
A new study from Bath has found that people exercise harder when competing against a virtual version of themselves. See @CLutteroth explain his research into exergames.
Researchers at the REal and Virtual Environments Augmentation Labs (REVEAL) found that people get fit twice as fast competing with digital “ghosts” of themselves. (2/3) @UniofBath@CLutteroth@MichaelProulx https://t.co/VnWZFVIjYn
My talk for our ORCSolver paper #CHI2020: https://t.co/Ryp2l3m29U
Project page: https://t.co/nyv3iPgwAV
I really enjoyed working with my remote advisors and friends Wolfgang Stuerzlinger (SFU, Canada) and Prof. Christof Lutteroth @CLutteroth (Bath, UK). Unforgettable experience!
An award-winning paper from CAMERA Co-I @CLutteroth at the University of Bath shows people perform better in VR exercise games when they compete against a realistic avatar of themselves. https://t.co/fPwusV4OoX
Buffed-up avatars deter us from exercising hard as an award-winning paper shows people perform better in VR exercise games when they compete against a realistic avatar of themselves.
https://t.co/36yUIKqvPY
#VR#exercisemotivation#FridayMotivation@CLutteroth
Congratulations to Jordan Koulouris, Zoe Jeffery, James Best, Eamonn O'Neill, and @CLutteroth whose paper ‘Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame’ has received a Best Paper Award at CHI 2020! https://t.co/7MQNZNvWU6
#REVEAL paper at #CHI2020: Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming
https://t.co/I8HYfW0e3K
https://t.co/0b8mPGDskR
#REVEAL paper at #CHI2020: Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame
https://t.co/d8xB6xrsH5
https://t.co/vh1ELJyOlW
#REVEAL paper at #CHI2020: Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame
https://t.co/gjICirmEvk
https://t.co/u9hua4pico
My PhD student Zoe Jeffery is working to address the gender gap in physical activity through fashion design and virtual reality. She is running a crowdfunding campaign to help fund workshops at a secondary school: https://t.co/hvMCLdrXEE