Hey everyone! I finally have my #Animation Reel ready! Check out some of the work I've compiled after all these years on #HorizonForbiddenWest! 🦣👀
Full version on Youtube: https://t.co/KLt142zbfK
Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects?
Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC.
IT’S A TAKEDOWN! Here’s my reference for these shots I got to animate in the Takedown sequence. I really loved getting to work on a sequence that felt so horror influenced. Demon Mira and Zoey were so much fun 😈😰😈
#KpopDemonHunters#KPDH
While some of our team are off in Cologne at @gamescom, we’ve prepared a small token of our appreciation. Have you been wondering how some of the most iconic locations from The Expanse will look in-game? Well, our captain and her twin sister, J, have prepared a short tour!
Woohoo! Here's a glimpse of the stuff we've been cooking up for #Battlefield6 over the past year at @MotiveStudio.
Mark the date : October 10th 2025.
Happy to add some Motion Capture to the anim skill belt 🪖
Full Gameplay Trailer : https://t.co/juGO7VvMBI
#GameDev#Animation
Animators and Creature lovers 🐉
Here’s the replay of my INDIGO talk on animating Dragon Boss Fights for #DragonAge at @bioware.
➡️ https://t.co/3uU3K92jMb
It’s packed with doodles, practical advice and production #GameDev war stories :)
I hope this can help some of you !
@danielchan93 Thanks ! Ah that’s a good idea maybe I should do a third person toon quadruped tutorial.
Shader is the basic one from unreal nothing fancy I just added a little emission to make it cartoony and no dark shadows.
As for the rig and model/textures was already available online :)