CRI is exhibiting at CES!
We present CRI D-Amp Driver × GaN, a next-generation fully-digital amplifier that combines CRI’s proprietary method for driving speakers with GaN (gallium nitride) power semiconductors.
https://t.co/MDwTwlvPwU
#CES26#CRIWARE#mobility
CRI LipSync Alive, the latest iteration of our lip-sync technology, is now available worldwide.
It now outputs up to 14 animation curves:
https://t.co/0RWSpBB8Fn
#lipsync#gameaudio#gamedev#unity3d#ue5
In our latest post, we designed a simple audio system for a creature in ADX. It triggers random sounds for each state the creature can be in.
We are using a Switch Cue, a Game Variable, and Random No Repeat cues:
https://t.co/n3TMBWYYJs
#creature#gamedev#gameaudio#CRIWARE
In this new post, we implement the sound of a turret that fires a destructive laser beam💥. To achieve this, we rely on Polyphonic Cues, an On-Stop Action, and the Envelope Generator.
https://t.co/DNXqtMPxLE
#gameaudio#criware#gamedev
In our latest blog, we designed a controllable weather system in ADX. Only one Cue needs to be updated on the game side! 🌥🌨🌩
https://t.co/frtlv5bout
#gameaudio#CRIWARE#gamedev
Our team will be attending MIGS 25 in Montreal!
Get in touch if you want to learn more about CRIWARE, our middleware solutions for audio, video, and lip sync!
We are looking forward to meeting you!
#MIGS25#CRIWARE#gamedev#gameaudio#middleware
Our team will attend GameSoundCon later this month. Get in touch if you want to talk about audio and video middleware for your game!
https://t.co/vdhQ01BuVc
#gameaudio#gamedev#criware
If you are new to ADX or just need a quick refresher, this glossary is for you! It covers the key terms and fundamental concepts you will encounter when authoring interactive sounds in AtomCraft.
1st part:
https://t.co/RJLVDCjOcw
#gamedev#indiedev#criware#adx#gameaudio
🕹🎶We have published the 2nd part of our tutorial on implementing transition phrases between main music tracks (e.g., when loading a level), using ADX and UE5.
https://t.co/RPTWeeSnNG
#gameaudio#gamedev#ue5#criware
New tutorial about creating smooth musical transitions between two game areas.🎶➡🎵
In the first post, we set up the BeatSync feature in ADX.
https://t.co/jZYnIsMRbB
#gameaudio#gamedev#ue5#gamemusic#criware
Join us at Tokyo Game Show during the business days to discover our latest game technologies!
Exhibition Hall 9, Business Solutions Corner, booth 09-W73
https://t.co/r76Rmh3jJS
#gamedev#indiedev#tgs2025
We posted the second part of our tutorial about adaptive music using Action Tracks and Game Variables in ADX. This time, we examine the implementation on the UE5 side with a Blueprint.
https://t.co/l7XBeyMNJu
#gameaudio#gamedev#ue5#criware
New 2-part tutorial: we explore how to play additional musical parts in sync with background music, based on the game context. We use ADX and a Blueprint in UE5.
Here is the 1st part:
https://t.co/QhqzLOM4xZ
#gameaudio#gamedev#ue5#criware
Join us at Tokyo Game Show during the business days to discover our latest game technologies!
Exhibition Hall 9, Business Solutions Corner, booth 09-W73
https://t.co/r76Rmh3jJS
#gamedev#indiedev#tgs2025
Our team will be attending XDS (eXternal Development Summit) in Vancouver this week!
Get in touch if you would like to learn how CRIWARE can help you build amazing games!
#xds#xds2025#gamedev#middleware
The second part of our tutorial on implementing charging weapon sounds has been published.
We import the data authored in AtomCraft into Unreal Engine and implement it using Blueprints:
https://t.co/uJwJgKZ9ZF
#ue5#unrealengine#indiedev#gamedev#criware
A new tutorial for ADX and UE5 is out!
Learn how to implement charging weapon sound effects!
In this first post, we focus on authoring the ADX sound data.
https://t.co/u5MDIGOg9a
#ue5#unrealengine#gameaudio#soundeffects#criware
In our new 2-part tutorial, we apply distance-based effects on character voices, using Unreal Engine 5 and ADX for UE.
Check out the first part now!
https://t.co/t1EIVhA7p0
#indiedev#gamedev#gameaudio#criware